An in-depth interview with Bastion's producer Greg Kasavin about storytelling in games, the important of narrative, and working for a small independent game studio.

About a month or so ago, I turned into a major Supergiant fangirl with the release of Bastion; the beautifully poetic game about destruction and rebuilding. You’ve heard me hum the songs, swoon over Logan Cunningham’s voice, and even put up with me writing a gushing review the game. To take my fandom to a new level, I sent a few questions off to Bastion’s writer and producer Greg Kasavin (former Editor-in-Chief of GameSpot and Producer for Command and Conquer: Red Alert 3). Greg was kind enough to give me a number of thoughtful insights as to the gestation and design process of Bastion, as well as a look at what makes their company so awesome.
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