With a different bonus mechanic or fewer enemies 1943 would be a playable, though not exciting, shooter. As it is, though, for every good moment there are two frustrating ones and I only completed it thanks to the infinite continues. The series got improved with this sequel but still lacked quality.
"Now I am not a parent, and one day I would like to be, but I’m told it is easier to have kids if you can get past a first date, so I’m working on that. I do think that my parents had it hard trying to pick what games to get me with absolutely no idea about the hobby. When I become a parent, I’m thinking that I will know exactly what to buy my offspring."
"Neverwinter Nights (PC) - Battle - Forest Boss
I touched on the somewhat mystical quality of another Neverwinter Nights song last week when discussing City Docks Day. There were a lot of really good battle tunes in this one, but the Forest Boss song always stood out in my mind. The battle itself was not even the most memorable one, but right around the one minute mark, it reaches an epic level that just stuck with me."
"This installment of Memorable Music in Gaming is spread out over a handful of different console generations, but were all titles that resonated with me as games while still having sound tracks that stuck with me in one way or another as well.
Neverwinter Nights (PC) - City Docks Day
I spent so much time playing Neverwinter Nights and its expansions - and then building out and playing modules that the amazing community helped to prop up for several years. While the graphics engine at the..."
1942 started a series of shooters, so it was successful. I guess with two players it could have been fun, especially if you think that good shooters were rare so early in the eighties. Nevertheless, its old age is no excuse for the total lack of variety and the unfair difficulty. I am a fan of arcade shooters but 1942 has no place in my heart.