Games We Love but Wish We Could Love Playing
8 hours 32 mins ago
IGN has revealed that the Prince will have a sidekick in the new Prince of Persia game. Elika, the Prince's new companion, will be present at all times during the game, controlled by AI and supposedly meant to help rather than hinder. [Lets see how long that flies with her being controlled by AI] She is meant to lend a hand in solving puzzles and combat, but in my experience, AI companions lead to more heartache than happiness.
''Elika is by your side for the majority of the new Prince of Persia. She is primarily controlled by the AI, but is meant to be an assistant, never an annoyance. Elika isn't going to get in your way like so many other AI partners in other games. You just need to watch her in action for five minutes to see how gracefully she avoids hindering the Prince in any way.
A perfect example of this is when the Prince is shimmying along a ledge. Typically, Elika is pulling up the rear. She's a support character after all and isn't going to be leading the charge -- that's your job as a gamer. But if the Prince suddenly changes direction and begins backtracking on the ledge, well, he's going to run right into Elika right? Not at all. The moment the Prince changes directions, Elika lets go of the ledge. The Prince reaches down to grab hold of her with one arm and casually slings her behind him. His momentum never stops and she never gets in the way.''





Comments
I don't whats with all the negativity, few games these days suffer from the poor sidekick AI we used to have.
AI partners are annoying and are easily a nuisance. They get in the way of your attacks sometimes but if it is just puzzle tips then it could be helpful.
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