Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
13 hours 32 mins ago
Alex Trowers worked alongside Peter Molyneux at Bullfrog from the early days developing Syndicate through to the takeover by EA. In part 1 of a 2 part feature, Alex looks back at life at Bullfrog.
Our story begins last century. 1990, to be precise. A young lad leaves school with nary a clue about what he will do with his life. Something to do with computers perhaps. Or cartoons. Ooh, or spaceships! Spaceships and dinosaurs! Ahem.
Through a series of highly improbable (and entirely inadvisable) events, he finds himself at a young computer games developer called Bullfrog Productions Ltd.
At this point, Bullfrog consisted of 8 people Peter (thinning on top, used to stand cigarette butts on peoples keyboards), Les (mysterious being in charge of paycheques, owned half of Guildford), Glenn (hippy coder / artist, huge ghettoblaster), Kevin (IT type, wore shades indoors), Sean (coder, model), Gary (artist, punk, industry veteran), Simon (artist, er ) and myself (fresh-faced youngster). We were in a tatty office above a Hi-Fi shop on what would later become Guildfords infamous strip. The office was split over 3 floors Les had a small office at the bottom, Simon had a much larger one the next floor up and everyone else crammed into the top floor. Office space was at a premium and chairbacks clashed on a regular basis. Sean and Glenn in particular would occasionally come to blows over their shared space whilst I had Peters back and the fish for company. My first desk was a piece of wood with holes in, balanced precariously by the fishtank. A Health and Safety department would have had an aneurism.








Comments
This news story is archived and is closed to comments now.