Games We Love but Wish We Could Love Playing
8 hours 34 mins ago
Love him or hate him, Ninja Gaiden creator Tomonobu Itagaki is a man who will always speak his mind.
Today he talked about what it was like working with Microsoft and the XBox 360, and why he thinks the console isn't doing too well in Japan.
Kikizo: Can you tell us about working with Microsoft as the publisher for Ninja Gaiden 2 - did this change the way you have led the project in any way?
Itagaki: There are good things and bad things about working with Microsoft. In the past, working with Tecmo Inc, it's the same company, we're all friends, we're all closely tied which is good. But because we're so small and have limited resources, it's very hard to break out of a cycle and the way that we do things. So the reason we went to Microsoft this time around and asked them to work with us and publish the game is this is my last Ninja Gaiden. It's the definitive version. So I wanted to make sure that as many people as possible have the chance to play this around the world. One of the advantages of working with Microsoft is access to their resources, things like playtesters. They have a pool of over 1,000 people locally near their headquarters that they use to playtest. So getting feedback from all those people is a great way to improve the playability of the game.
Kikizo: It seems that traditionally, this is a stance you would have been very opposed to. In fact you on several occasions championed the difficulty of Ninja Gaiden 1 - gamers who couldn't complete it, that's you're problem! You're not strong enough! Was this 'softer' approach with NG2 something that followed some debate between you and Microsoft? Or did you just decide it make more sense this way?
Itagaki: Actually, it was earlier last year, I basically sat down and made a decision of my own volition saying I want to kind of change the paradigm of Ninja Gaiden and make it more accessible, make it a little more open and more approachable for all kinds of gamers.
Kikizo: With the broader audience in mind do you find it frustrating that far fewer people in local market of Japan will be playing it?
Itagaki: Yeah, there's nothing that can be done about that. Things like economic policies, the fact that the size of the size of the population of children in Japan is dwindling, people are moving away from console gaming - there are a lot of factors involved, it's not just Xbox 360 doesn't do well in Japan because it's Xbox; there's a whole load of societal factors involved there. It's not as though the hardcore would make a big difference. This all goes back to decisions that politicians made like sixty years ago.
News story attached to:
Additional sources:
- Itagaki Explains Why Xbox 360 Not Popular In Japan (kotaku.com)





Comments
Wow. Well I can understand that, although there are other reasons to keep the franchise going. Bigger fanbase, perhaps thinking about more things to add later on.
I like how Itagaki takes a hit at the guy who headed up Ninja Gaiden Sigma, though. xD
Still glad that to see that he hopes to end the series on a high note, I wonder what he will work on next?
Now he said the Sigma devs were rookies and did what he's already done. Then why can't you make a NG game on the PS3 as well, whats so wrong with making it a multiplatform to increase its fanbase as his last. It makes no freaking sense. He makes it sound he could have made sigma that much better, but yet he decided not to make it multiplatform. If I was him, in his choice after this, I want my games to be remember by all.
Meh, good article though. Enjoyed reading.
Honestly who is he kidding? Having some unexperienced devs work on a different system, and expecting it to be good? Come on now, that has to be pretty stupid.
Im pretty sure the game could be better on the PS3 giving the right time and effort as he has with the 360.
Again i wish the game could meet all players since he's going out in a bang, not making Dead or Alive 5 and suing tecmo. So as a gamer and me liking Sigma, im very disappointed.
The idea that the PS3 makes better games because of it's power is ridiculous.
Look at last generation, the Xbox was more powerful but it was a lot worse than the PS2.
It all comes down to how easy it is to code on the machine.
But when has a more powerful console won?
SNES v MegaDrive? The less powerful one won.
N64 v PSone v Sega Saturn? The only time in the last four generations the most powerful one won.
PS2 V Xbox v Gamecube? Most powerful one got it's ass well and truly kicked by the PS2.
A more powerful console means nothing if it's too hard to program on.
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