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Rise of the Argonauts: a Different Type of RPG

JayCat | June 09, 2008 | News | PC Playstation 3 
An In-depth look at what makes Rise of the Argonauts a different type of RPG than we have seen. Combat, inventory, experience gathering and dialogue are all updated to make a more realistic, bloody and complex game than we have seen in a long while.
Most role-playing games follow a familiar pattern– kill enemies, get experience points, level up, buy abilities, repeat. While this loop is tried and true, it’s also characterless. Everything is based on combat, and very little draws on the choices that the player has been making – choices that are core to an RPG experience.

In Rise of the Argonauts, Jason progresses by increasing his Favour with his four patron gods – Ares, Athena, Apollo, and Hermes. Instead of merely gathering experience points, Jason performs "Deeds", which he may then dedicate to one of the four gods watching over him, increasing his Favour with that god. Each god has their own set of unique powers and abilities that reinforce particular play styles. You can’t go wrong – what kind of Jason do you want to be?

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  • 0 thumbs!
    Zero and X | June 09, 2008
    I saw some of it in game informer and I didnt care a single bit. Maybe I should give it a chance but I dunno.

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