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Mass Effect PC developer talks copy protection

chautemoc | June 10, 2008 | News | PC 
Demiurge studio head Albert Reed sat down with Shacknews, and shed a little light on the copy protection situation. It's very interesting how he says they, as a developer, have very little to do with it.

Reed also spoke about the business of porting and how he's feeling about their work on Mass Effect. Jolly good read, then.
Shack: I'm sure this is a sticky issue, but I want to touch on the copy-protection thing. First of all, how involved are you typically with copy-protection?

Albert Reed: Very little. It's a publisher thing.

Shack: What is your take on the PC piracy issue?

Albert Reed: I think it's a big problem at the sort of financial investment side, how much companies are willing to invest in the PC versions of their game when they're worried that it's just gonna be downloaded for free. It's a problem for developers, because it affects royalties and those sorts of things. It's something that we all need to stress about and worry about. But it's not really my area of expertise. I don't know what the right solution is.

Shack: I don't either.

Albert Reed: [laughs] I wish someone did!

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