Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
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GV takes a look at the different ways in which games can tell us stories, and tries to work out which way we're going to see more of in the future.
Should games have to tell stories, or should we just be content with having a gun to hold and stuff to jump over?
Gaming narratives will inevitably be compared to books and films, as they are the other significant storytelling mediums, and game-makers over the years have clearly taken inspiration from both of them when trying to tell a story. Can gaming ever live up to the tale-telling heights of other media? Should it be trying to?
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Most recently commented on by on Jun 17, 2008
Most recently commented on by on Jun 17, 2008








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But others are entitled to their veiws, just as long as they don't decide it is the only way.
Where did I go wrong?
An example for me is Resistance 2. I'm not a shooter fan, but I have to get this one because I'm interested in the story behind the game (and have to continue with the series).
So, stories are what sells games to me. If it doesn't have a good one, then I find it boring and extremely lacking, and as if it's not something to enjoy but only something to pass the time when bored.
Its just you need to pack it with a good story
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