Games We Love but Wish We Could Love Playing
8 hours 42 mins ago
This week's Decision Time looks at why gamers can't have their cake and eat it. Not content with games which make us feel like we're inside a movie, we now demand freedom of action and consequences to boot.
But what are the consequences of this in the long term? And do we really have to choose one or the other?




Comments
Fable 2, I hope that expands on what Fable 1 was, 10-fold >_>
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