Games We Love but Wish We Could Love Playing
8 hours 43 mins ago
Here's something that might wet the appetite of PS3 fans, news from August issue of EGM news featuring Killzone 2 noting that KZ2 will utilize 4 and half of the 6 SPE's of the Cell. This should not only make the great looking physics even better, it should also make the AI that much impressive.
Technical director of Guerilla Games, Michiel van der Leeuw, has stated:
quote"Sony basically has an international forum for sharing character technology, animation tools and graphics shaders. ~ We've even taken a few tricks directly from the Resistance guys at Insomniac, and we've even been talking directly to the God of War guys in Santa Monica."
If that doesn't get you excited for Killzone 2 than I don't know what will, its looking mighty impressive for Killzone 2.
EGM/1UP.com revealed that the August issue of EGM has a feature story on Killzone 2. Subscribers should have their copies as early as today and the magazine hits news stands later this week.
The magazine features 12 pages of Killzone 2 goodness, some of which mentions that four-and-a-half of the six cores of the PS3's Cell chip are being used by Killzone 2 at the moment. Guerrilla Games' Technical Directer, Michiel van der Leeuw also mentions, "Sony basically has an international forum for sharing character technology, animation tools and graphics shaders. We've even taken a few tricks directly from the Resistance guys at Insomniac, and we've even been talking directly to the God of War guys in Santa Monica."
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Comments
SPE programming has apparently been a large problem for developers since the cache on the SPE is so tiny and has to really have accurate threading to punch in and out without creating a backlog because of overflow. =/ Unfortunately Sony, Toshiba and IBM were in such a race to get this to market that they didn't entirely test out the module to the fullest as I'm sure if they could have they would have considered this more and increased the memory available to each SPE.
Also I thought the Cell was packing PPU + 7 SPE's?
Onto the news, this is nothing major, just because they are using so much doesn't mean it would make a difference, they could be using this much of the CELL just to get the framerate constant, i feel that this could be the Crysis of the PS3, it is putting forth all these graphics and all this amazing stuff, but when it comes down to it, it is running on an unoptimised engine that makes the game harder to run than really necessary.
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