16 hours 16 mins ago
84
PSP 3000 to support PS3 controller?
60
Fancy getting punched in the face for a PS3?
18 hours 37 mins ago
57
Achievements list for GoW 2 has been revealed + Interview
10 hours 42 mins ago
54
The new SKU effect
18 hours 54 mins ago
53
Ghostbusters has vanished from Gamestop
12 hours 13 mins ago
53
Eight Days Cancelled Because Of EyePet
18 hours 17 mins ago
50
Michael Phelps gets CoD: WoW early.. Just a I O U
11 hours 10 mins ago
45
Advertising To The Next Level That May Make You Say WoW
20 hours 30 mins ago

Submit a Story
Register
Get Started
Webmaster Tools



Comments with -10 or lower "thumbs" are removed from display.
SPE programming has apparently been a large problem for developers since the cache on the SPE is so tiny and has to really have accurate threading to punch in and out without creating a backlog because of overflow. =/ Unfortunately Sony, Toshiba and IBM were in such a race to get this to market that they didn't entirely test out the module to the fullest as I'm sure if they could have they would have considered this more and increased the memory available to each SPE.
Also I thought the Cell was packing PPU + 7 SPE's?
Onto the news, this is nothing major, just because they are using so much doesn't mean it would make a difference, they could be using this much of the CELL just to get the framerate constant, i feel that this could be the Crysis of the PS3, it is putting forth all these graphics and all this amazing stuff, but when it comes down to it, it is running on an unoptimised engine that makes the game harder to run than really necessary.