19 hours 1 mins ago
198
10 Reasons why Sony's PS3 will Conquer Christmas
164
Soulja boy: "*Bleep* PS3", claims he can own anyone on Xbox Live
17 hours 2 mins ago
121
Saints Row 2 on PS3 - £16 from tesco.com
22 hours 15 mins ago
77
Call of Duty: World at War Beta Launches
23 hours 55 mins ago
59
Blitz: The League II Review “Fumble”
12 hours 20 mins ago
54
Sony's 2008 PSP release dates
23 hours 51 mins ago
54
PlayStation Gone to Heaven
5 hours 57 mins ago
53
White Knight Chronicles Story Details Revealed
18 hours 8 mins ago

Submit a Story
Register
Get Started
Webmaster Tools




Comments with -10 or lower "thumbs" are removed from display.
I guess you have a crappy connection or something/
There was an article on this technology a couple of months back. Your client doesn't load all 256 players at once. You only load a certain threshold (say 25) within a certain visual range. When others come into your range your client will then render them. The AI "emulates" the other players in the background so while you're only rendering X other players you still get the sense that you're in a game with 256 others.
Just a theory. And I hope it works. I really do.
256 players in liberty city, would've worked well
I remember speaking with one of the professors at my school who was in the industry - and he told me of some new way to incorporate gratuitous amounts of players with ease. (Probably something similar to what tek said above ^^