Not to overhype this or anything, but in what must be one of the greatest interviews of at least the past few years in the gaming industry,
Electronic Arts CEO John Riccitiello said the company is no longer "in the business of exploiting other people's licenses with bad quality games."
Wow. If EA turns around, the future could be a lot brighter for the industry, no?
More of the exchange can be found at the source.
John Riccitiello: I think what redeems our industry is quality, and I think we take a step back every time we take a license and exploit it with a crappy game. Thats not what were about.
Multiplayer: If you look at recent sales of the Iron Man game it was a Sega game it sold very well, was in the top 10 in NPD monthly sales in America despite very poor review scores. It showed that if you get a license, you dont even need to worry too much about making a good game because people are going to buy it. You guys have, as you point out, both the talent to make top-quality games and the money to get top licenses. Do you feel like the EA has the ability or even the responsibility to redeem licensed games from the state a lot of them are in now?
Riccitiello: I dont actually believe EA is in the business of exploiting other peoples licenses with bad quality games. Weve been there. Most of our competitors are there or have been there. Thats not what we do. Were not really after that market. Now Metacritic isnt always the best quality measure for some licensed games, but I know a good game when I see it. My team and our developers know a good game when we see it. The products were putting out this year from Hasbro I dont know how theyre going to do with Metacritic, but theyre innovative, theyre different. Weve got the first E-rated shooter with our Nerf game. What were doing with our Family Game Night, what were doing with Littlest Pet Shop really cool stuff what were doing with Sims really cool stuff. It feels like its demographically similar but its very highly innovative. I think what redeems our industry is quality, and I think we take a step back every time we take a license and exploit it with a crappy game. Thats not what were about.
It seems like people wouldn't mind playing a Bond title if it was just using the license and the properties and character history in a new way. They wouldn't mind a Batman game if it wasn't "BATMAN THE DARK NIGHT MOVIE GAME ADAPTATION" I mean people are hyped for Lego Batman and it's a game that celebrates a huge array of art and character development since the 1940's instead of just picking a single area and running it into the ground.
There's a chance to do things with licenses but since creative freedom is often strangled in the deal or by the publisher things often end up leaving a bad taste in the mouths of gamers.
If you include just the many mediocre (or even worse, downright crap) games.....Well, if they read the e-mail at all, they'd be like "Shit man, we suck....".....Yeah right, as if they'd actually own up to that >_>