Not to overhype this or anything, but in what must be one of the greatest interviews of at least the past few years in the gaming industry,
Electronic Arts CEO John Riccitiello said the company is no longer "in the business of exploiting other people's licenses with bad quality games."
Wow. If EA turns around, the future could be a lot brighter for the industry, no?
More of the exchange can be found at the source.
John Riccitiello: I think what redeems our industry is quality, and I think we take a step back every time we take a license and exploit it with a crappy game. That’s not what we’re about.
Multiplayer: If you look at recent sales of the “Iron Man” game — it was a Sega game — it sold very well, was in the top 10 in NPD monthly sales in America despite very poor review scores. It showed that if you get a license, you don’t even need to worry too much about making a good game because people are going to buy it. You guys have, as you point out, both the talent to make top-quality games and the money to get top licenses. Do you feel like the EA has the ability or even the responsibility to redeem licensed games from the state a lot of them are in now?
Riccitiello: I don’t actually believe EA is in the business of exploiting other people’s licenses with bad quality games. We’ve been there. Most of our competitors are there or have been there. That’s not what we do. We’re not really after that market. Now Metacritic isn’t always the best quality measure for some licensed games, but I know a good game when I see it. My team and our developers know a good game when we see it. The products we’re putting out this year from Hasbro — I don’t know how they’re going to do with Metacritic, but they’re innovative, they’re different. We’ve got the first E-rated shooter with our Nerf game. What we’re doing with our “Family Game Night,” what we’re doing with “Littlest Pet Shop” — really cool stuff — what we’re doing with “Sims” — really cool stuff. It feels like it’s demographically similar but it’s very highly innovative. I think what redeems our industry is quality, and I think we take a step back every time we take a license and exploit it with a crappy game. That’s not what we’re about.
It seems like people wouldn't mind playing a Bond title if it was just using the license and the properties and character history in a new way. They wouldn't mind a Batman game if it wasn't "BATMAN THE DARK NIGHT MOVIE GAME ADAPTATION" I mean people are hyped for Lego Batman and it's a game that celebrates a huge array of art and character development since the 1940's instead of just picking a single area and running it into the ground.
There's a chance to do things with licenses but since creative freedom is often strangled in the deal or by the publisher things often end up leaving a bad taste in the mouths of gamers.
If you include just the many mediocre (or even worse, downright crap) games.....Well, if they read the e-mail at all, they'd be like "Shit man, we suck....".....Yeah right, as if they'd actually own up to that >_>