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2K Marin Talk About PS3’s BioShock Survivor Mode

tidus04 | August 06, 2008 | News | Playstation 3 
2K Marin have taken out time to inform Playstation 3 gamers that something called Survivor Mode will available on their copy of BioShock upon its release later on in October.

For a full look in on the conversation which includes what Survivor Mode actually is and why they decided to include this into the PS3 version, read the quote below!
What exactly is survivor mode?
It’s a new, highly challenging difficulty mode exclusive to the PlayStation 3 version of BioShock.

How does this differ from Hard Mode?
You’re more vulnerable, enemies are tougher, every resource is more precious.

Why did you guys decide to make this?
When we designed the original three difficulty modes of BioShock, we tried to define a spectrum encompasses as much of the shooter audience as we could, balanced as optimally as possible. However, we know there are gamers out there - ourselves included! - who are after a greater challenge than is provided by Hard difficulty. Besides that, a lot of Bioshock’s game mechanics become more interesting when the player is under pressure to use their abilities in a creative and efficient manner. So the impetus came just as much from the desire to highlight a less obvious dimension to the game’s mechanics, as to cater to the upper echelons of player skill.

How will my play style change when I decide to play on this mode?
You won’t be blazing through spaces. You won’t be flush with resources. Every fight is a decisive, life-or-death struggle.

So what’s different? Do enemies have more health, are there more enemies, what am I up against?
The enemy population numbers haven’t changed, but every single enemy is tougher and deals more damage to you. Additionally, if you die and resurrect at a Vita-Chamber, you get less EVE back, so death has a real sting to it.

Technically, how did you make this work? What did you change in the code to create this mode?
Our “Mod Effect” system for tuning damage, resistances and overall difficulty is flexible enough that only a few code changes were necessary. The rest was simply tweaking numbers based on testing feedback.

What was the most difficult aspect of designing this mode?
Definitely the biggest challenge was dialing down from “too hard” but keeping as close to it as possible. The best pieces of combat design always leave you with a sliver of life left and the feeling that it was your skill and strategy that made the difference.

Will I be able to use Vita-Chambers in this mode? Can I also turn them off?
Yes, and yes. Disabling Vita-Chambers changes how you progress through the game pretty fundamentally, and we wanted to keep that as a separate option. Of course, the ultimate challenge is still to beat Extreme difficulty with them disabled - a true old school “iron man” play experience.

How can I get ready for this challenge?
Get to know some of the more indirect plasmids like Target Dummy and Enrage. Learn how to formulate plans, set up and manipulate the world. A good challenge is to see how quickly you can reduce a Big Daddy from full strength to dead, by setting traps and picking just the right fighting area before launching the attack in earnest. In Extreme mode, the fewer hits you take from Daddies the better.

What tips and tricks do you have for beating this mode?
See above. Experiment with tactics that get you a lot of damage for as little risk and resources (EVE, ammo, or money) as possible. Learn to think on your feet and recognize opportunity everywhere around you. Use your abilities in combination, simple direct offense rarely works.

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  • 1 thumbs!
    tidus04 | August 06, 2008
    Though I wont be getting the game it is nice to know that 2K will be offering some small but better to the Playstation 3 version of the product :]
  • 1 thumbs!
    Subzer0 | August 06, 2008
    Okay, now I know I'll be getting the PS3 version of the game just because of the extra content.
  • 1 thumbs!
    chautemoc | August 06, 2008
    Yeah, looking back, normal mode was too easy, even with Vita Chambers turned off (those were just ridiculous)..second time around I'm going for Hard. If that's still not difficult enough maybe I'll try this someday.

    The way they describe battle tactics..really does lend credibility to the argument of there being some RPG in it. A lot of the gameplay is unconscious, you're doing a lot of stuff without even realizing it. I dig it.
  • 0 thumbs!
    iLLmatic | August 06, 2008
    This mode sounds like a good challenge. Why are you still using that fake box cover image?
    • 0 thumbs!
      tidus04 | August 06, 2008
      I didn't know it was a fake one, I just picked up the first one I found on Google ._.

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