Jay Wilson, the lead designer of
Diablo III, has told the MTV Multiplayer Blog that
Diablo III has to "appease an extremely broad audience as well as hardcore fans." Wilson thinks
Diablo II was so successful because the game was easy to approach. He wants to keep
Diablo III just that.
Another concern is health. Since the character was so much faster than every other character in
Diablo II, all they would do was keep using potions, seemingly giving you infinite health. In
Diablo III, after you have killed your enemies, you will be able to pick up orbs that will restore some of your health. The fans thought that this would make the game too hard, but Wilson said that there is no reason to worry.
Even though they are aiming to make
Diablo III approachable, Wilson and his team know that they have to please their hardcore fans. Wilson touched on this subject, saying "I think that hardcore players, long-term, will find a game that has lot more depth for them."
Discuss in the Diablo III forum
According to lead Diablo III designer Jay Wilson, the team has to appease an extremely broad audience as well as hardcore fans.
Up until fairly recently, Diablo II was Blizzards best-selling game, Wilson recently told me when I asked him just who Diablo fans are. World of Warcraft has finally surpassed it, but it took it several years to do that. And part of the reason is how approachable the game is.
Keeping the game approachable is key for Wilson. Its one of the reasons why we made some of the choices we made, like when we pulled out the potion system, he said. When we wanted to add a hot bar we knew we had to pull the potion stuff out. Every time we add something, we have to pull something out to keep the game very simple and straightforward to play."
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Just as long as they keep Hardcore mode in the game I'm in.