IGNs 5 page hands on preview off "Too Human" which covers the game in great detail, topic areas include the 4 play co operative planned for xbox live. IGN have some criticisms off the game such as the frame rate dropping too low and the graphics lacking "umph".

Storms do, though, eventually pass, and plenty of games with poor first showings have gone on to become outstanding final products. Take, for example, a little title called Halo, which looked clunky and unpolished in its early state, but sure came together in the end. Now add in the fact that Silicon Knights has a proven track record. It created the Legacy of Kain franchise. It delivered one of the highest-rated GameCube titles, Eternal Darkness: Sanity's Requiem, to Nintendo fans. And it even worked alongside the legendary Hideo Kojima when it developed Metal Gear Solid: The Twin Snakes.

Norse mythology is the backbone for Too Human. To create the game, Silicon Knights dug deep into the ancient Eddas and found its heroes and its villains buried within. These works, written hundreds of years ago, tell of gods, of giants, and of monsters. You may recognize the god of thunder, Thor, whose mighty hammer unleashed thunderclaps. However, you have probably never heard of Baldur. He is the pretty boy of gods by some definitions and maybe not the ideal choice for a warrior hero. He is said to represent goodness, joy, forgiveness and peace, but in Too Human he carries a big sword, wields two powerful guns, and he's out to destroy anyone or anything that gets in his way.
| More
News story attached to:
Register as a member to subscribe comments.

This news story is archived and is closed to comments now.