This article starts out by looking at Too Human from the PSOne era, then to the Gamecube era, to the Xbox 360 era, and finally a look at 2007 at beyond. The series Too Human has come a long way since its Playstation One days, and it seems like it will go even farther than it has come. Read more about this action-adventure game inside. Does anyone play this series?

It's been delayed more times than we've had hot dinners; Silicon Knights' Too Human - a game originally conceived in 1994, spanning 3 generations of consoles and somehow managed to survive axe-fall after axe-fall - is finally, really, going to be released. For reals. Really. You can read all about the latest build of Too Human right here.

For those not versed in the game's tumultuous development and the way it has gradually evolved over the better part of a decade in on-and-off development, the purpose of this feature is to give you all the essential background of how Too Human came to be. If this game was a felled pine, we'd be examining the growth rings like some sort of National Park naturalist; we'll point out the fires, the growth years, the illnesses and the droughts Silicon Knights has endured over the years.
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