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Street Fighter IV Interview with Yoshinori Ono

VideoGamer had a chance to interview Yoshinori Ono, one of the Street Fighter IV producers. He talks about how he is going to try and stop the lag in the online modes, the criticism of the game being too much like Street Fighter II, and tons more.
VideoGamer.com: Why did you make the decision to remove parrying for Street Fighter IV?

YO: I didn't want to create an entertainment video game as such. I wanted Street Fighter IV to be a tool for the people to use and enjoy themselves. I often use the analogy of a chess game. Chess can be played by the American or Russian champion, if you like. We can see them playing chess on live TV and so on. The parrying system is that level. It's quite hard for the vast majority to master. But chess can be played by grandpa and grand kids on a Sunday afternoon. I want Street Fighter IV to be a tool for everyone to enjoy, therefore deliberately I didn't include the parrying system. But you know we carried on with the focus attack and such. Basically we used the rule book from Street Fighter II because that was the most popular.

VideoGamer.com: Will there be any special single-player modes on the console version, like an adventure mode?

YO: We said that Street Fighter IV is a tool, it's not an entertainment video game. Having said that we never really revealed the story of each character as such in the previous iteration. So in Street Fighter IV we put in a little bit of cut scene to introduce every single character before you play that character, so you know why they started to fight again, getting into trouble after the Street Fighter II time line. Then after the match or fight you will get a little bit more story as well. That is not included in the arcade version, only the console versions.

VideoGamer.com: What were the influences behind the new character designs? C. Viper almost looks like a SNK character?

YO: We sat down with the internal team and discussed what sort of character we should include. We did market research. There was no intention of having an SNK type character whatsoever. We picked the good parts of the different candidates and C. Viper was born. After that some users started to say that yeah she does look like an SNK character. For us it was not intentional. But we were impressed that SNK was one step before us, they had already done it. So that's what happened.

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  • 0 thumbs!
    BlackLabel | August 29, 2008
    I am really looking forward to this one... Street Fighter II is the pinacle of fighters if this can take the essense of that and just upgrade the characters and graphics i am sold.
  • 0 thumbs!
    Magimaster | August 30, 2008
    "...so you know why they started to fight again, getting into trouble after the Street Fighter II time line."

    They might as well call it SFII- Part 2. Which is fine by me, because I love the original game. The only SF game which is better than II is Alpha 3 imo.
  • 0 thumbs!
    Final Blade | August 30, 2008
    Street fighter for me is the pinacle of fighting games.
    I have played SF since the first on NES and SNES, and I thoroughly enjoyed going to my cousins house to play the game when I was 6 and onward. And I can't wait for this game, even if some of the new characters are horrible imo. But im sure someone will like them.
  • 0 thumbs!
    Shadow_Knight | August 31, 2008
    I played Street Fighter and I liked it for the SNES. Too bad I do not have the console for this. Why not make it for the Wii? It would be a good idea.
  • 0 thumbs!
    Zeon I | September 24, 2008
    Parrying was *bleep*ing awesome. The new art style needs to go. I demand Akiman returns.

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