Metal Gear Solid 4: Guns of the Patriots was possibly the biggest hit for the PS3 this year and perhaps all next gen consoles. But what exactly went into this epic title? What happened over those three and a half years which made the game so outstanding? This article here gives all the answers to these questions, showing an extensive walkthrough of how each part of this spectacular game was crafted. Artwork,character design the whole shebang.

The Metal Gear Solid series was created by Kojima Productions, a development unit at Konami Digital Entertainment. Kojima Productions has also given us popular series such as Zone of the Enders and Boktai: The Sun is in Your Hand. The team has three directors: Hideo Kojima, Yoji Shinkawa and Shuyo Murata. There is a program manager, design manager, script manager and sound manager, as well as many other artists and programmers.

In the development of MGS4, about 100 staff members were involved in the 3D content production. Extra personnel were added during busy periods, and by the final phase of development over 180 people were working on the project. By the end there were as many 40 programmers working on MGS4, including the work required for online compatibility. From the fact that such a large number of people were involved and it took three and a half years to finish, we can see that MGS4 truly was a mega-project.

The main tool used in this game with its world-class video graphics was SOFTIMAGE|XSI. We interviewed the Kojima Productions team after they had finished development and as the release date for MGS4 was approaching. In this interview, we were lucky to be able to speak with staff from all the major development units, including characters, background, machines, 2D, event demos, motions and programming. We learned a lot of interesting information, so this article has been split into two parts.
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