Spore update 1.01 has been released for the PC/Mac game, which fixes a few bugs, and adds cheats. Here's the list of everything that was added, and updated.
New features
- New Cheat: evoadvantage. Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
- Display part statistics when you are in Build mode. Rollover any part and hold down the i key.
- New Cheat: blocksmode. Turns creatures into their blocky representations.
- More style filters. Open the cheat window and type: stylefilter -microscope or stylefilter -norainbows or stylefilter -nextgen to see the new styles
- Added 70 new planet scripts with a low terraform score, especially of the hot and high atmosphere type
New Graphics/Aesthetics
- Animation improvements
- Improved the planets fogging, blooming and lighting
- Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures
Tuning
- Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
- Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
- Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
- Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesnt pay
- Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.
Miscellaneous
- Creature phase: Improved the way posse members behave during threatening situations and fights.
- Space phase: Made finding your home world and colonies easier in the Galactic view.
- Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
- Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
- Fixed collect mission not completing correctly when all parts have been collected
- Fixed problems with the Rolling Thunder and Deja Vu achievements not being awarded as they should
- Fixed floating parts not being deducted from the budget when loaded into creator
- Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
- Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
- Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
- Fixed a crash that could occur when watching an epic creature attack a city
- Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
- Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
- Fixed an issue where banning a creation from one of your other saved games would black out the main menu
Electronic Arts and Maxis have released the first Spore patch for the PC / Mac game, which updates the life simulation to version 1.01.
This first update fixes several bugs, addresses community complaints, and implements a few new Spore cheats. As for the still missing Spore DRM fix, Electronic Arts announced earlier that the maximum install limit would be increased from 3 to 5 to accommodate their legitimate customers. EA also promised that: If we were to ever turn off the [DRM authorization] servers on the game, we would put through a patch before that to basically make the DRM null and void.
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