Games We Love but Wish We Could Love Playing
7 hours 18 mins ago
It seems the closure of Ensembles Studio after they finished Halo Wars has unearthed some interesting details on a Halo MMO that was underway and canceled mid '07.
Check out the site for more information, as well as a huge amount of screens showing UI and character designs.
MSs will be closing their Ensemble Studios once Halo Wars is finished and on shelves in the 1st quarter of 2009. Many already know this, but of late, evidence has surfaced showing a MMO that was underway at Ensemble for the Halo Franchise. Its also been reported that many staff have been offered various incentives to stay on until the game finally ships. But whether they do or not is a personal matter for those concerned.
I suppose working for a game you now know has no future (regarding further iterations with the studio) and with a studio you know is doomed to close would make one lose a certain amount of enthusiasm for thejob-at-hand. I know it would with me, no matter how good the job or task was, there would be a certain feeling attachec with it.
Additional sources:
- Confirmed: Ensemble Studios To Close After Halo Wars Comp... (gamasutra.com)





Comments
It looks/sounds shitty though, tbh. It's best that it was canceled.
Games generally have a 3-6 year production cycle, sometimes more. Trouble with the current two generations of gamers is that they expect perfection from the moment a game is begun, which is impossible.
I'm sure with care and lots of work, the game, if it is to end up becoming one, will not look anything like what you see in these "prtotype Tests" . .
And I think it would be a great game especially how awesome 360 is with online games and the service.
If we only allow a game to stay in one genre', we stifle the creative spirit within the industry at large. Do you think that many new Franchies are really that new. They aren't. They are adaptations of games or themes from other games or ideas, changed around and made for a difference audience.
Each genre' has supporters, and each will want something different from their gaming experience. We (gamers in general) clammer for "innovation" and "fresh ideas" but when a developer decides to do that, they are critised for making the change.
A game like Halo might spark up a whole new slant as a MMO, it's just that gamers, certain ones, don't like change, yet on the same hand want, nay, demand change. I beleive tha Halo Wars will not do as well as some think it will. As there's a storng core Halo fanbase that simply see Halo as a FPS and won't deal with the RTS aspects of the new game.
That will be their inability to look at something fresh and new and simply try it on, and give it a good go and NOT have expectations. If you come to anything from a level of "expectation" then you've opened yourself up already for disappointment. As you've come to it expecting one thing, and received another.
Just be open to the possibility of experiencing something new.
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