Videogamer.com talked with Codemasters about their new open world racer, FUEL. They said that the size of the map for FUEL is huge, that if compared to Burnout: Paradise, its just a postage stamp. And if they developed the game the same way the developed their other games, it would have taken up to four blu-ray discs.
One of the most interesting new features for FUEL is the weather system. Huge storms and tornadoes will rip up the world, so you have to survive against the weather, and the racers.

That impressive claim comes from Codemasters executive producer David Brickley, who also revealed to VideoGamer.com in an interview to be published later today that Paradise City, from Criterion's Burnout, only amounts to a "postage stamp" when placed on top of Fuel's open world.

French studio Asobo, which has spent four years developing new technology that blends satellite data and procedurally generated data together, has come up with a mammoth 5,000 square mile map for drivers to explore.
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  • 0
    Slumpy monkey Sep 25, 08
    This game looks and sounds pwnage.
  • 0
    Duality_18 Sep 25, 08
    I didnt read the article, but they said that paradice city is a postage stamp compared to the size of this game. Postage stamp compared to what? Postage stamps are bigger than some objects.
  • 0
    Final Blade Sep 25, 08
    That is the most idiotic statement I ever heard.
    quote
    And if they developed the game the same way the developed their other games, it would have taken up to four blu-ray discs.
    So its going to take 200GB of space to equal what fuel is bringing? Sorry I find this laughable.
    • 3
      Sayyed Sep 25, 08
      it would have taken 4 blu ray disc if they did not change the way they where going to make the game.
      • 0
        Final Blade Sep 27, 08
        Could you explain how though?

        Tallteen im not thick I asked a damn question which when I read it sounded idiotic. Oh and FYI that was what LPF stated.
        • 0
          Sayyed Sep 28, 08
          If they were going to make the game the same way they made DiRT or GRiD, they would have had as much memory to fill up 4 blu-ray disc. So they had to change things up and not use the same methods they built there last two games.
    • 2
      Shadow of Death* Sep 26, 08
      That is the most idiotic statement I ever heard. (Directed @ Final Blade obviously)

      >_>

      Seriously, you have to learn to read properly dood, and understand context. You....sometimes....seem a bit....thick. Perhaps you should make a habit of re-reading articles and such, at least once, before you post, to make sure you 'got it'? Just a suggestion >_>

      But meh, I said it once (older article), and I'll say it again. This game better give you the option of automatically transporting to areas you've already been. Sucks it doesn't in Burnout, and if this game is so much bigger than Burnout Paradise, well, it would be terrible if this game doesn't have that option (at least the option to warp to sections of the map)....
  • 0
    Killosity Sep 27, 08
    Looks awesome. Cant wait to play!

    (BTW Final it would have taken 200gb of space, it wont now..)
  • 0
    Heretic Sep 27, 08
    Wow another atv an motorcross game. Kinda looks like that one call Pure. Well i think that is what it is called.

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