Be warned before you read the interview, there are some spoilers!
Adrian Estergaard got a chance to talk with Dead Space senior producer, Chuck Beaver.
Some of the things let slip is the description and name of Chapter 6's boss! Read on for the entire interview
Adrian: Being able to play with gravity looks like a dream come true for creative level design. Is there a PC level editor on the way that will let users unleash their creativity? Well, creativity and wretched hordes of monsters of course!
Chuck: We dont have a PC level editor on deck at this time, but thats a great idea. Our level designers had an absolute blast designing the zero-G areas of levels. It also represented a significant challenge, though, as they had to design rooms where almost every surface was a potential puzzle and/or combat area. The room has to look like a real room from an artistic standpoint, but it also needs clear flight paths and walkable surfaces in 360 degrees. In most games, you dont have to worry about what would happen if the main character and a bunch of enemies were fighting on the ceiling, but thats a huge consideration in zero-G.