Games We Love but Wish We Could Love Playing
7 hours 24 mins ago
Here just a few days ago there were a few complaints about the quality of Bioshock on the PS3, as opposed to the 360 and PC versions. And Community Manager Elizabeth Toby of 2K, the company behind the game's port was quick to respond downplaying the exampled Big Daddy, citing it as an exception to the game's quality, not the norm. However over the following days more examples have popped up and in a bid to quell the rumors Elizabeth Toby has once again written a message to the gaming community. Explaining the situation and the team's views on the manner. It is a rather extensive letter and only a exert lays below. Go the source for the full message.
Hi there,
Last Friday some of you expressed some concerns and asked me some questions about the BioShock demo, and how BioShock would look on the PS3. I promised that the team was looking into all the issues brought up on Friday, and now I am reporting back with the latest news. Everything below is directly from the team they took the comparison screenshots for me and we talked at length about all of these issues, and those conversations are exactly what I am reporting to you now.
Many of you wondered about BioShocks graphical performance on the PS3, and whether it was comparable to the 360 version. The team wanted BioShock to be the same experience on the PS3 as on the 360. Of course, the PS3 is a very different machine to code a game on, and so the team used a combination of optimization and filtering to maximize the overall visual experience of the game. These optimizations improved frame rate and added the slight blur filter that some of you have pointed out in comparison screenshots. This solution offered the best performance benefit with minimum visual cost or change from the 360 version.
When making the decision on how to balance game performance and visual quality, the team did a lot of research, which included looking at implementation strategies and gamer reactions for other games that had brought a title to the PS3. One of the major goals for the team in creating the PS3 version of BioShock was to match the visual experience of the 360.
Below are a few comparison screenshots of BioShock on both the 360 and PS3, taken by the team. I have included the Big Daddy texture that concerned so many of you on Friday. However, the Big Daddy texture is not a good measure for the entire PS3 experience, and so I have a handful of other comparison shots of the 360 and PS3 version of BioShock.





Comments
I think the whole PS3 version overall is of lesser quality, IMHO.
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