Games We Love but Wish We Could Love Playing
7 hours 28 mins ago
John Riccitiello has explained, at least in part, why Electronic Arts was so adamant about buying up Take-Two: Because EA "wanted to help" them. It has to make you wonder if EA knew something the rest of us didnt.
When asked about why EA was suddenly interested in buying Take-Two, the EA boss made it sound like he was trying to do the BioShock developer a favor:
"[We wanted] to help that company get through what has been an uneven profit experience."
EA wanted to help. How nice of them. It makes you wonder just how much (or how little) they ever cared about Take-Two in the first place, and when you get comments like this from BMO Capital Markets:
"We do not believe there is another serious bidder for Take-Two in the short term."





Comments
I will *itch and complain as much as the next guy about EA developed games, especially when they put out the same crap year to year that are light on features; but them using their power to help market and distribute games from guys like Shuda 51 - AND allowing them to do whatever they want = awesome.
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