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I'm sort of disappointed that the Sega Dreamcast is on that list, because it had so many great games just the console released at a wrong time. I wish time can go back when I was young and experiencing Shenmue for the first time. I'm also surprised that there is numerous consoles on the list that I've never heard of.
10. Dreamcast
Released in the fall of 1998 in Japan and a year later in the US, the Dreamcast was Sega's fifth and final video game system. The much beloved console launched years ahead of the competition but ultimately struggled to shed the negative reputation it had gained during the Saturn, Sega 32X, and Sega CD days.
9. TurboGrafx-16
The TurboGrafx-16 was released in 1989 in North America and was largely considered a success in Japan. But the console never caught on in the US for two reasons: 1) Nintendo's anti-competitive (now illegal) practices prevented Japanese developers from making games for both the TG16 and NES; and 2) poor localization.
8. Saturn
The Sega Saturn was released in the US several months before the PlayStation in 1995, but like the Dreamcast that would later follow, it failed to last more than 3 years on the market. The console's high $399 price put the sting on gamer wallets, and a complex multi-processor hardware architecture hindered game development leaving Saturn with relatively few good games.
7. Sega CD
Compact Disc was all the rage in the early 90s when Sega released their first Genesis add-on that played 16-bit full-motion video games. The problem was threefold: the device was expensive at $299, it arrived late in the 16-bit life cycle, and it didn't do much (if anything) to enhance the gameplay experience.
6. 3DO
The 3DO Interactive Multiplayer was the first legitimate 32-bit console to hit retail. Engineered by EA founder Trip Hawkins, the system was released in September 1993 by Panasonic. Despite its highly promoted launch, unprecedented power, and attractive development terms, the machine flopped because 3DO was unable to convince consumers to pay an exorbitant $700 price tag (and you thought the PS3 was expensive!).
5. Virtual Boy
Not quite a portable, definitely not a handheld, Nintendo released the Virtual Boy a few months after Sega's Saturn in the summer of 1995 (a bad time for hardware launches).
4. CD-i
If there was one machine that didn't know what it was, it was Philip's CD-i. Released in 1991 and heavily promoted via infomercials, the system was similar to the Sega CD in that it played 16-bit video CDs but was marketed as an all encompassing "interactive" player that included educational software, music, and self-improvement titles in addition to a limited number of video games.
3. Atari Jaguar
The Jaguar was Atari's last-ditch effort to deliver a financially successful video game console. The system was released in November 1993 as a 64-bit machine when in reality it was a 32-bit system (only the graphics card had 64-bit capabilities).
2. Sega 32X
The 32X was the epitome of Sega's hardware failure. Launched in November 1994, this second Genesis add-on left gamers even more confused in light of the previously released Sega CD. Just how many 16-bit attachments did one need? All in all, if you were one of the unlucky souls who completely bought into Sega's add-on frenzy, you would have spent a whopping $650 dollars for something that weighed about us much as a small dog.
1. Apple Pippen
Apple and successful Japanese toy maker Bandai teamed up in 1995 to delivery a next-gen video game console and their lack of experience showed. The system launched at a pricey $599, making it more expensive albeit less powerful than the competition (kinda hard to sell something on that value proposition).
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Most recently commented on by on May 10, 2007
Most recently commented on by on May 10, 2007








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But im very surpised that sega 32X was a worst selling console. I still have that system somewhere, as a matter of fact i have 7 of the ten here. I still love them even though some didnt have enough games.
yea the 3DO was sold for $700 it was a shame though it looked pretty cool.
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