It's no denying many PS exclusives have hit the bandwaggon of multiplatform, even the highly regarded fighting game Tekken 6 part take this move. Namco responded to the reasons why this PS exclusive went multiplatform. It appeared many fans of the series that moved to the 360, expressed their interest in the title and cried out for Namco to turn this into multiplatform to play it. And you can't deny the numbers of the 360 in 3 years, even the most die hard PS fanboys. Acknowledging the numbers and knowing the 360 has a much larger install base right now compared to PS3, it was only right to move this multiplatform so those fans that cried out can play the game.
Effectively the move was cause of the fans. But I'm sure sales and money also played a great role in this. DMC4, GTA4 and even the most recent news of the so called exclusive FF13 has fallen to the hands of multiplatform for the same thing. While fanboys of PS3 are detesting these moves, anyone with a clear head can see this is the right move for the company at this time.
Tekken 6 developer Katsuhiro Harada has revealed that Namco Bandai took the classic fighting series multiplatform in order to appease the fans. In news that will shock nobody, selling more units appears to have been an incentive too.
"Yes, we have developed it PlayStation 1, 2 and now 3, so it is true that we have really grown with the PlayStation brand," Harada told Kikizo in a lengthy interview. "We have a lot of fond memories, and we worked very closely with Mr Kutaragi as well, so we had a really good relationship. We love the platform."
"[But] there are a lot of Xbox users out there at the moment," he went on. "and a great deal of fans who only have an Xbox and really want to play Tekken, which is the number one in the fighting genre. And we just had so many fans that said "we really want to get our hands on it, but can't."
"So we wanted to answer those fans. And it's also the timing at this point - at the moment we have two high spec consoles on the market at the same time; the Xbox has a huge installed base in Europe and America. So it was more about trying to answer the fans' requests and having as many as possible be able to get the game - that was the objective there."
Harada, who serves as (deep breath) Manager of Game Design Section 2, R&D Dept. 1, R&D Div. 1 at the Contents Production Headquarters of Namco Bandai Games Inc, also peeled apart some of the tech powering Tekken's latest outing








Comments
Kazekiel 25:17
But I do give him credit for using a different passage. I might have to save that for use later on.
Think, stupid.
Anyway, while this was a good move for Namco, I don't see a 'huge' gap between the userbases of PS3 and 360. Exaggeration ftw.
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