Games We Love but Wish We Could Love Playing
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Hiroshi Takai, the developer of Last Remnant, is eager to work with the 360 on his next title "as it's been a lot easier to work with than PlayStation 3".
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Square Enix developer Hiroshi Takai has given a big endorsement to Microsoft's console, stating that it's "a lot easier" to work with than the PS3.
"It's been the team's first time working with Xbox 360 and the Unreal Engine," he said. "In both cases the experience has been a positive one. In fact, as we've only just finished work on Last Remnant I don't even know what my next project is going to be at Square Enix. However, I'm very much hoping it'll be for Xbox 360 as it's been a lot easier to work with than PlayStation 3."
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- via kotaku.com
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Most recently commented on by on Dec 18, 2008
Most recently commented on by on Dec 18, 2008





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Kru Edit: This isn't a dig at Microsoft or the XBOX360, but at Square-Enix and the quality of games they've been making recently...
Also Infinite Undiscovery was made by Tri-Ace, not SE, that game doesn't count.
I think what their really saying is "the Unreal Engine, which we have no idea how to use, is hard to use with the PS3"
But I agree. Fat load it did for The Last Remnant.
And I've played Infinite Undiscovery, not that bad really, and the only time I've had lag was when spamming special attacks. It wasnt bad lag either. But I can be biased, I've always been a fan of games where you controlled sheathing and unsheathing your weapon as its own action, like in Onimusha.
We play on harder difficulties because it's more satisfying when we win.I would find the exact same thing in making game.Of course that doesn't mean all games should be made for PS3 but at least don't use it's difficulty in making games a reason to not make games for the system
Theres also the fact that this is business, when the easier things tend to have a better turnout, you'll go for the more rewarding output for your business. In economics having self-satisfaction isnt worth losing money, and in this particular case, somewhere between some hundreds of thousands to millions of dollars.
Xbox 360 is much easier to use.
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