Final Fantasy XIII Is Pretty, But Story Misses Mark
20 hours 19 mins ago
PS3hyper.com have summarized the latest Famitsu scans, revealing a little more info on Final Fantasy XIII's battle-system and the pig-tailed character Oerba Dia Vanille.
Go to the source for the full article.
Discuss in the Final Fantasy XIII forum
Command Stock: Players select the Action (the five buttons near the bottom left of the screen) they would like to use, which is then moved to the Command Stock slots (three slots above the Action buttons) to be executed in turn. Some Action buttons seem to have several layers behind them, which means youll have more than five actions to choose from.
Command Cost: Each of the Action has a number attached to them, this is the Cost or the number of slots that particular Action will take in the Command Stock. For example, you can have three Fire command in the list since its Cost is only 1 but you can only use Firaga, which costs 3, if you have three empty slots in the Command Stock.
Enhanced ATB (Active Time Battle): The bar underneath Lightnings name (the one with 444 value) indicates that the game will be using ATB system, where players can perform various actions before its empty. However, ATB in FFXIII is a little different and can be controlled by the players as it is affected by the kind of commands being executed in the Command Stock. Commands with larger Cost will drain the bar faster compare commands with lower Cost.
Symbol Encounter: Enemies are visible on the map and again there will be no battle screen transition.
Chain & Bonus: Located at the top right of the screen, Chain shows the number of consecutive hits you inflicted on the enemies while Bonus use is still unclear at this point. Previous reports shows Overclock in place of Bonus, Famitsu says this probably has something to do with increasing certain ability of your character. The word Break can be seen replacing Chain in some screens, still no official words on that but Famitsu says it probably related to Final Fantasy VIIs Limit Break.
Enemys HP: Unlike previous games, enemies name and HP are displayed.
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Additional sources:
- Final Fantasy XIII's Battle System Detailed (kotaku.com)
Latest comment:
Most recently commented on by on Jan 12, 2009
Most recently commented on by on Jan 12, 2009




Comments
It's good that they're still trying to innovate the battle system to keep things fresh. If only they could do the same with the other aspects of the game. D:
You'd be down on low health and your adrenaline starts pumping, your thinking 'OH CRAP, IM GONNA DIE' however your next attack is a limit break that makes the boss die and your excitement BOOMS =]
How would you know if you like it or not if you have never tried one, [or plan on trying one]?
+ 1000000000 for you, sir.
We think battles will be started similiar to Chrono Trigger.
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