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It looks like the next Legend of Zelda game will be more 'casual' than previous Zelda games. While veteran players can still enjoy the game's challenges, there will be an optional hint system for players who want to take an easier route through the game.
An interesting patent has emerged for what appears to be Nintendo's next Zelda game, sparking concern (in our office anyway) that the famous adventure series is all about to go all "casual".
Main game: Play through the game from start to end as normal with an optional hint system. Veteran players can enjoy the challenge while less experienced players can get an occasional helping hand.
Miyamoto has already expressed the Zelda series' need to become more accessible to a broader group of players, stating that "lot of people who bought the Wii are not necessarily the types of people who are interested in playing that kind of game."
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Most recently commented on by on Jan 12, 2009
Most recently commented on by on Jan 12, 2009








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Nintendo seems unfamiliar with the term "target demographic". They don't have to aim every game at everyone who owns a Wii. It'd be nice if they kept some series for the fans only, rather than trying to appeal to everyone. In doing so, they're only alienating certain people (mostly long-term fans) without realising it.
For one thing, it's optional, so hardcore players cal always simply turn it off if they want a good game. Miyamoto never said "it will be easier and more casual". Stop making up such assumptions over a mere feature that makes the game for casual gamers AND harcore gamers. I'd say it's better to appeal to more than one audience, hm?
For another thing, you'd be surprised how many hardcore gamers (my brother, for example) thought Zelda was a little too slow and exploration based for thier taste. With the new hint system on, it may just speed up the traveling, puzzle solving, and "where-the-hell-do-I-go" process a little that some gamers happened to avoid LOZTP because of, while Zelda fans admired it.
Think of Bioshock, for example. You can turn on quest arrows, and the option to turn on or off vita chambers (basically makes you INVINCIBLE) is there. So, is Bioshock a casual game?
Fail article.
...Of course, that's not to say I won't be playing it. But, regardless of this difficulty issue, they need to bring back magic.
there should be an option to make it as hard as LoZ: OoT Master Quest
Regardless, there's not much to really suggest that the next Zelda game is going to be easy as such. With this I hope Nintendo will focus on bringing the challenge back in that has been missing since Majora's Mask.
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