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Level Up: Is Wii really GameCube 1.5?

Wolfwood | May 10, 2007 | News | Wii 
When Microsoft's Entertainment and Devices Division president Robbie Bach deemed Nintendo's Wii to be weaker than the original Xbox, console defense mechanisms everywhere were deployed. Newsweek's N'Gai Croal decided to conduct some outside investigation of his own to determine just where exactly the Wii stands on the console horsepower scale. To do this, he speaks to developers (who asked to remain anonymous) familiar with the Wii internal workings.

Their findings? The Wii is more akin to a "GameCube 1.5" thanks to a lack of flexibility afforded for key graphics operations. For those of you familiar with NVIDIA, the devs compare the Wii's graphical horsepower to the GeForce2 series GPU. That said, the Wii isn't a total slouch; with ingeniuity, it is theoretically possible to reproduce some of the programmable shader effects typical on the PS3, Xbox 360 and PC rigs for the Wii's older, fixed-function graphics hardware... to a certain degree.

So while Microsoft's Bach wasn't totally full of hot air by discounting the graphical performance of the Wii compared to the original Xbox console, that shouldn't stop developers from being able to take advantage of what the Wii can offer. They'll just need the conviction, and know-how, and budget, etc...
"The Wii's GPU has fixed functions for vertex, lighting, and pixel operations," said the source "All 'programmable shaders' means is that the code you write for the shader gets run on the vertex and pixel hardware of the GPU. This is how it works on the high-end ATI and Nvidia GPU parts. The Wii is an older fixed function design where you have lots of operations but the pipelines are not programmable in the sense of downloading shader code to run [on them]."

"A dev support guy from Nintendo said that the Wii chipset is 'Gamecube 1.5 with some added memory,'" our second source told us. "I figure if they say that, it must be true."

"Almost all the shader effects on PC, Xbox 360 and PS3 can be reproduced on the Wii by re-implementing them with the fixed function hardware of the Wii's GPU. Most games just port the effect over. A few teams have gone as far as making a shader-to-Wii conversion tool. It reads the shader code and generates the fixed function code necessary to achieve the same result. Keep in mind that the Wii's GPU is not as fast or feature rich as the Xbox 360 or PS3, but that doesn't mean you can't get very close results."

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  • 0 thumbs!
    TwilightPrince | May 10, 2007
    "Almost all the shader effects on PC, Xbox 360 and PS3 can be reproduced on the Wii by re-implementing them with the fixed function hardware of the Wii's GPU."

    Wow, I didn't expect to hear that. Impressive.
  • 0 thumbs!
    Mario_1 | May 10, 2007
    There's no way the Wii has less power than the Xbox, I don't care what anyone says.
  • 0 thumbs!
    gotenks992 | May 10, 2007
    I never expected to hear that either. But it is always nice to hear something like that.
  • 0 thumbs!
    BluePhoenix1990 | May 10, 2007
    impressive
    i always underestimated the wii for some reason
  • 0 thumbs!
    KingX2 | May 10, 2007
    I always thought the Xbox was more powerful, but the Wii being a powerhouse is surprising to me.
  • 1 thumbs!
    volacide | May 10, 2007
    Wait... people are getting positive reactions from this? Guys this isn't good news. It's basically saying the Wii is weak as all hell, the GameCube could do PS3 and 360 shaders too, as could the PS2 and the XBOX.

    Almost any GPU is capable of doing a shader if it's programmed for it, the thing is, that doesn't mean the GPU is capable of rendering it in real time with a good framerate. If you knew anything about computer graphics, you'd understand this. I could essentially get a GeForce 1 card to render 360 and PS3 shaders, but that doesn't mean it's going to be useful because it won't be playable.

    Here's the thing guys almost any shader can be run on almost all types of hardware, or at least the same or similar effect recreated, as proved with Half-Life 2's Lost Coast SM2 (shader model 2) HDR. They proved you didn't HAVE to have HDR with just SM3 hardware. The point of having SM3 though is that these more advanced shaders run faster. It's not about whether or not a GPU is capable it's about whether a GPU is capable of running at a playable framerate.

    While the Wii GPU might be capable I sincerely doubt it's very capable of running many at a time with a good framerate.

    Sorry to be so negative, but that's the honest truth, and this article says nothing about whether or not the Wii is really capable of pulling off such effects with a stable framerate.
  • 1 thumbs!
    Supernouva | May 11, 2007
    Well, Microsoft seems to be dissing both Sony and Nintendo; they must be having a bad time or something. I guess the failure of Windows Vista and Elite must have really made them tense.
    • 1 thumbs!
      Vermillion | May 11, 2007
      I agree. Microsoft's failures is driving them crazy >_>.

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