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It seems PS3 owners get screwed again with multi platform games. Its understandable for a game to have 500MB install, or even 1.5GB install, but 5GB?! Thats just ridicules.
If you look through the back of the boxart, its faint but can be made out. It says you need about 5000MB of HDD space for install.
While the argument about buying a bigger HDD can be brought up, but that doesn't change the fact that developers shouldn't require such huge installs. Like mentioned earlier, at least 1.5GB of install is reasonable, even if that means a few more seconds of load time. Are we really that impatient? Thus leaving more room on our PS3 for other Downloadable games, movies, music pictures and I guess, other game installs.
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- Resident Evil 5 [PC, PS3, XBOX360]
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Most recently commented on by on Feb 3, 2009
Most recently commented on by on Feb 3, 2009








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If Killzone 2 can get by with no download, WHY CAN'T YOU!!!
Well I'll be...
There is not an excuse anywhere to deny anybody the pleasure and privilege to play a game. It may have problems (like this install issue), it may even be completely watered down (Dead Rising Wii) but there is NO reason why they shouldn't have it.
The exclusive titles are usually the best on any system, it should be the focus for all developers (saves on time/money/etc). Everybody wins
Except for those that don't get the game? To you it's a good idea to have Mirror's Edge on one console and Dead Space on another one when they both play just the same on different consoles? *bleep*, I'm glad developers and publishers take full advantage of capitalism. Not to mention third party developers tend to make more money than first party developers for a damn good reason, so I dunno where you came up with the whole exclusivity = more money.
Whew...there goes the entire MGS series along with Castlevania, Contra, Silent Hill, PES, etc.
I'm not a fan of the 5GB installs myself, but I'd be damned if this day and age we'd still have to deal with huge load times with games. Besides, I delete the installs after a few months of not touching the game. It can always install back.
One is that they need exclusives to give 'supporters' better game that no one else can get. it restricts the game to a specific platform and ideally brings the best out in developers. Which as pointed out above (MGS4) is not always the case. Some just get lazy knowing they actually have so much space to work with.
It does however reduce the number of units sold per game, or in some cases, increases it, depending on the title. However, over the last few years it has been shown that many games that were thought to do exceptionally well, did not fair that well overall in sales worldwide.
Which leads to the next logical choice for many developers, especially those that want to stay in business and keep their income and jobs.
That is, to go multiplatform.
This ensures the title gets a greater coverage, has a larger target audience and if done right, makes developers work harder at using less, rather than more. It brings out creativity, and has programmers look at ways they normally wouldn't if there was no real space limitations.
When we think back and look at such games as PGR 3 and even 4, the developers at the time (early on prior to release) were saying that they mat not be able to put the entire game on one dis, and that corners may haveto be cut. Especially in PGR4 with weather and weather effects on cars and even wipers that work etc.
Yet what happened was they found ways to have the small amount of memory work FOR them rather than against them, they found ways to load all the assets and steam the game all from one DVD9 disc. Sure, that's an exclusive, but what about say Bad Company.
DICE found ways to use memory in order to have a decent amount of persistent destructible environment included in the game. Where usually on PC's as an example, games would require at least 1 gg of ram to do such things and have the code downloaded.
DICE found ways of making it work, and even had both room and memory left to play with.
SO while exclusives sound good for fanbois and the like, if you're actually in the business, and your life and income depend on returns, then you can see why so many developers are now seriously considering going multiplatform.
There will ALWAYS be games that are exclusive,that's a given, but the number will dwindle as time goes on, that is also a given. We can whin about it, but we are the ones that rely on the pay cheque at the end of the games development or on the royalties from ongoing sales. If we were, we wouldn't be so critical of such moves.
Dunno why everyone's complaining that it's such a big kick to the PS3's nads.
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