Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
13 hours 43 mins ago
Gameplayer argues that with The Lost and Damned downloadable episode for GTA IV, developer Rockstar have stumbled upon a comparable business model to Blizzard's World of Warcraft, only tailored to a console audience. And that it will be the catalyst that changes the face of gaming.
The way they've built it, Rockstar's Liberty City has the legs to sustain gamer interest for many years to come. Why not do three, four, five episodes? Ultimately the graphics will begin to age, but the depth of the world and the quality of its production means that it could, feasibly, continue to remain an income stream right through to the end of this generation. For the sake of round numbers, even if only 10% of the 7 million owners of the Xbox 360 GTA IV game buy The Lost and Damned at 1600MPs (US$20), then that is US$14,000,000 dollars in the bank. And given the quality of the game, 10% could be quite conservative
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Make fun games.
Cancel games that don't look promising (SC: Ghost).
Let the fanbase grow for years before announcing a sequel.
I mean, I hate waiting for sequels...
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