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Time Contributor Lev Grossman uses Grand Theft Auto IV to take a look at the evolving landscape of storytelling in video games. The contradiction in great storytelling in video games, he says, is that complete freedom and interactivity need to be balanced with careful guidance through the plot.
It's freedom that gives games their distinctive character as a storytelling form. They grant players the freedom to make choices rather than frog-marching them through the action. But therein arises a contradiction: in order to feel as if they're really interacting, players have to believe they can truly go anywhere and do anything in Liberty City. At the same time, in order for a story to get told, they must be gently but firmly stage-directed through the plot. "You've got this beautiful 3-D world that lives," Houser says, "and it's got all these background characters and its own Internet service and its own TV shows and all these other things that you can go and do and have wash over you. And you've got this story. It's about finding a balance between letting the player wander off and find stuff to do and then sucking them back in."
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I would like to see the GTA series attempting to evoke some emotion in the future. At this time, I cannot really say I have ever been remotely emotional towards any event which unfolds.
MGS4 is probably my favorite game ever, and I loved all the previous titles, so I enjoyed the storyline of MGS4 a lot.
However, I think it's difficult for many people to fully appreciate and understand a lot of what goes on in MGS4.
Because of that, I don't think it does such an amazing job telling a story. Don't get me wrong it does do a great job telling a story, but I think that a truly great story is one that anyone can be interested in while understanding, and appreciating it. MGS is a bit of an acquired taste for most people.
For the record, though, I do also personally feel that MGS4's story-telling is much superior to GTA, but I'm just trying to say that MGS isn't as perfect as many seem to think(but it's probably as close to perfect as a game will get, IMO).
If an athlete is the best in the business then a whole load of people hating him doesn't make him an worse than he is.
I'm just saying that it's so complicated that it turns quite a few people off, and I'm right.
Gamesta, I see what you're saying, and you make a good point. MGS is a great story, and isn't bad because of it's complexity. I only meant that, if the story were to be rated, I think it would certainly lose some points for being too complex for many people to fully understand.
I'm not saying that it should've been dumbed down, but it could've been just as deep without being so long. I mean, look at MGS2...there are so many cutscenes full of dialogue that is neither entertaining or a necessary addition to the story. That's my opinion, anyway.
MGS2 was still a great game, though. I think it was my favorite MGS until MGS4 came out.
It's just a damn good template.
Personally Persona, Mass Effect, KOTOR, MGS, Half-Life, and a handful of others, are miles ahead in story.
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