Computer and Video Games posts an editorial asking whether or not the time is right for Nintendo's venerated Zelda series to take a step back and re-evaluate where it intends on going. The article notes that the core of Zelda is not so particularly "broken" as to require immediate "fixing", but it could stand to have new life breathed into it. Perhaps you've already heard of some fans wishing for the series to stop rehashing Ocarina of Time, and bring back to some of the elements seen in the original game? Even series creator Shigeru Miyamoto himself
mused that fewer players are picking up games like Zelda in Japan. These sort of debates typically surround series as they get more and more popular.
Twilight Princess demonstrated that Nintendo's talented development teams are still more than capable of putting together a stunning Hyrulean adventure. The problem, some might say, lies in its repetition. Zelda games stick to a very familiar and rigid formula. Anyone who's played Zelda over the years will know that many of the themes, plots, locations, items, music and even puzzles are re-used (albeit in slightly adapted, updated ways) in one game after the next.
It is blatant repetition, but that's what comes with being an established franchise. They all do it - Halo, GTA, Metal Gear - all thrive off of repeating their winning formulas. But how long can repetition in Zelda games keep fans interested?
The issue remains. Nintendo can't continue making repetitive Zelda games. We still totally adore Zelda but eventually the appeal will tire and the series risks bombing. Nintendo needs to take the bold step and inject something totally new into Zelda. We're not talking about a couple of new items, or a new location - that's been done. We mean a significant change that affects the whole structure and gameplay.
And indeed Nintendo knows this. The series' daddy, Shigeru Miyamoto, was quoted as saying: "[Twilight Princess] will be, without a doubt, the last Zelda game [in the series] as you know it in its present form," back in 2005. That could mean Nintendo already has a radical Zelda makeover on the cards.
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If they introduced a new hero, or set the time to before or after the typical Zelda storyline, it my breathe at least a little life to series that it rapidly becoming less popular because of its monotony.
I also think more kinds, larger numbers and more powerful enemies wouldn't go a miss.
Further more I think the hidden moves should be advanced upon and items should have more hidden upgrades, as well as some, including the including the swords having two or three level ups based on usage.
Increased need for strategy in battle would be a nice addition in my opinion.
I think that they should add in a musical instrument with a small part, about three songs would be nice, also I think two masks with two sub items each would fit well, but that is based on Majoras Mask research I have not played it, yet, but I will but it on the Wii Shop when I can.
Some more water would be nice, I would love to have a boat again, it would go well with another horse. I also liked the province concept.
Sorry for any misspellings this comment was made on my Nintendo Wii.
But to specify, my favored ideas were:
A musical instrument.
More boat and water.
More items item combinations.
More horse combat.
More items per temple.
More motion control.
Not more as in more than the last game but some more in the series.
Having different paths to choose throughout the game will also increase replayability.
Also, I completely agree with Twilightprince. Branching storylines would be amazing in a Zelda game, especially the ability to do dungeons in different orders, like they did in the original and OoT.
I won't deny that OoT was a good game, but don't go overrating it.