A 2K forum moderator has translated German magazines PC Games and Play3, revealing a lot of new info, as well as detailing a gameplay presentation of Bioshock 2. The facial animation is apparently a lot better, Tannenbaum is set to return, the Big Sister will change over the course of the game and much, much more. The presentation is summarized below.

The black screen fades into a clear view, you hear music from the 50s. Before your sight is totally ok, you hear the walky-talky voice of Tennenbaum: "Wake up". Now you see that you were lying in knee deep water, inside a small hall of Rapture. You stand up and discover the drill on your right arm. You break through some wooden stuff and step into a group of Splicers. There is a fight and some of them flee. The Big Sister quickly appears, fast, agile, but still slim and somehow fragile. With a screaming sound, she jumps at a panorama window and you hear some strange scratches. The Big Sister is trying to break the panorama window! And she succeeded. Water masses make their way into the room until its completely flooded. As a Big Daddy, you walk on the silent and cold bottom of the sea, outside of Rapture. You can see a Splicer through an intact window, but he pays no attention. Again, you listen to Tennenbaum's voice: She explains that the Big Sister is a grown up Little Sister, which turned herself into a Big Daddy like being. She carries little girls from the land to Rapture, to make them harvest Adam. You step throug an air lock and return to the inner world of Rapture. You stumble over a Little Sister, who welcomes you as "Mister B." You choose to protect her and carry her on your shoulder until she finds an "Angel". The climbs off to harvest, but then Splicers come. They rush onto the Little Sisters, equipped with pistols, grenades and wrenches. You fight against the Splicers with a firestream (Incinerate) plasmid, the rivet gun, close combat pushes with the gun and of course with the drill. Some fight later, the whole earth is shattering - the Big Sister appears on a balcony. "The Big Sister doesnt want you to play with me!" the Little Sister screams. The Big Sister lands right in front of you, throws some chairs at you and after a direct hit, you go to the ground. The screen fades into black - the Bioshock 2 logo appears. End of presentation.
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  • 0
    King Bubsgonzola Apr 7, 09
    That gameplay description sounds basically like the whole game to me. I mean, what are you supposed to do besides rescue Little sisters and fight the Big Sister? The Big Daddy doesn't have a real goal or mission like Jack does. All I've heard about is that you have to protect little sisters and then you fight the Big Sister. I can't really see that being a fun single player experience.
    • 0
      BlackLabel Apr 7, 09
      In theory BioShock itself shouldn't have been fun. It was a slow shooter with pretty awkward gun mechanics and special powers. It was the story that made BioShock and the story looks intact here, the gameplay can stay the same as long as the atmosphere of Rapture remains which is what made BioShock interesting.
    • 0
      Tiger of Wu Apr 7, 09
      Can you just pull that stick out of your arse for like, ten seconds, and open your mind to the possibility that you are wrong, and that there is more to the game then what you have condemned it to since the first announcement of being a Big Daddy?!

      It is OBVIOUS that there is more to it then just that. Do you know why? Because there was a lot more to Bioshock 1 then that even though it just seemed like 'plane crashes, guys goes into Rapture'. Have a little *bleep*ing faith that the people who created '07s game of the year aren't complete idiots as you seem adamant to claim they are. Yes, you're a Big Daddy. Yes, you do have human emotions (since you're the failed prototype who's trying to save/consume the sisters). Yes, there is a lot of room for story and Human interaction.

      Stop bitching about every shred of information you find and get over yourself!

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