Microsoft is making a profit off of serious 360 gamers by making them pay for extra content for games. Though the move may help Microsoft make some extra money, it also is excluding other gamers who feel that Microsoft may be cheating them out of their money.

LOS ANGELES, California (Reuters) -- New charges for online extras are sharply raising the price serious video gamers pay for Xbox 360 games, a profitable move by Microsoft Corp. , but one that could alienate some fans.

With more than 6 million users, Microsoft's Xbox Live online network has become the key feature distinguishing the Xbox 360 from rival Sony Corp.'s PlayStation 3 and Nintendo Co. Ltd.'s Wii.

More than 3 million Xbox Live subscribers pay a $50 annual fee that allows them to play games online against one another. About 3 million more use the service without an annual subscription, taking the total to more than half Xbox users.

Through Xbox Live, players can buy maps for fighting terrains and other add-ons that are indispensable to serious gamers, usually at a cost of $10 each. Such add-ons used to be free most of the time and the additions can raise a game's cost to $80 or even $100 over its life span .

"The (downloadable maps) are very profitable for us," said Tony Key, vice president of marketing for UbiSoft Entertainment SA, whose Tom Clancy-themed shooters such as "Rainbow Six" and "GRAW 2" are among the most popular games on Xbox Live.

"If you're a 'Rainbow' guy and you don't have the maps, then you can't play a match," said Key, referring to online competitions. "I doubt there will ever be a Clancy game without the Xbox Live component any more. It's now a key part of the game's DNA."

Games such as UbiSoft's "Rainbow Six Vegas" and Activision Inc.'s "Call of Duty 3" can cost as much as $25 million to make, but extra game levels and maps are extremely cheap to produce, by comparison. Key said they required only about 10 percent of a game's development staff.

Maps and other content are also profitable for Microsoft.

Wedbush Morgan analyst Michael Pachter estimates Microsoft charges a royalty rate of 30 percent for most downloads. That means that, for a $10 download, Microsoft gets $3, while the publisher pockets $7.

Pachter estimates the entire downloadable game content market is currently valued at $200 million, compared with $19 billion for overall game software sales last year, but he points out the additional sales have much higher profit margins.

"It's like building an extra room in a house," Pachter said. "It's nowhere near the cost of building the house."

But pricing the downloads is a tricky science that many game publishers, including Microsoft, are still figuring out as they try to balance profit with the risk of alienating gamers who might feel they are being taken advantage of.
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  • 0
    Supernouva May 25, 07
    I have been spending some money lately on extra content, but I'm not largely concerned with it.
    • -2
      Final Blade May 25, 07
      You might not, but i fear for the worse. New maps are all well and good, but it makes us use more money. Thats one of the key problems i believe in MS live. Im happy with the online stuff on the ps3 where you dont need to buy new maps.
  • 1
    Ameer May 25, 07
    New maps shouldn't cost $5, let alone $10. Seeing as there is a plethora of FREE content available for PC games, why should gamers have to pay an exorbitant amount for the privilege?
  • 0
    Gary May 25, 07
    It does seem a bit dodgy, even when it came to gears of war, the developers wanted the maps tobeb free but microsoft insisted on charging.
  • 0
    Final Blade May 26, 07
    I wonder, is it just me or there money hungry attitudes coming back. Oh wait they never left

    Seriously why are they screwing the fans and making them spend 10 dollars on maps. They have serious problems right now.
    • -1
      Supernouva May 27, 07
      Like the article said, Microsoft is making a profit, that's the whole point.
      • 0
        Final Blade May 28, 07
        And thats why they suck when it comes to online play, its just like there wireless controller its not a need its a want.
  • 1
    King X2 May 26, 07
    I wouldn't spend money on maps unless I really needed them. $10 may not sound that bad to some people, but it's like a name change on Neo; it's not needed enough unless it's really bad. I'm all for having new stuff on a 360, but extra money such as maps is pushing it a little.
  • 1
    Big Willie May 26, 07
    While I, myself, don't actually buy extra content, I think that the price is a bit steep for those who enjoy the extra content. They sell full-fledged games for the price of just a few maps. I think if prices fall a bit, I would be more willing to buy it.
  • 1
    Rinkydink May 27, 07
    Yeah I agree that the price is a bit steep for the extra maps, if they aren't to be free then can't they just be a couple of dollars?
  • 1
    The Blue Flame May 28, 07
    The prices are way too steep. I've been downloading content for a few months now, and I've already spent over $50. A game alone costs $110 (this is in AUD), so with the total of downloaded content I'm likely to pay for this year I could have bought another 4-5 games. :\
    • 0
      Final Blade May 28, 07
      Yes its sad, but another reason MS should re-evaluate that decision.

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