Jim Sterling (Destructoid) defends himself over FFXIII review
23 hours 36 mins ago
Resumeplay are opening the question above to you, do you love plenty of storytelling in your videogames, does it make them any more of a masterpiece title? Come and discuss by following the link or diving into our brand new forums at www.resumeplay.net/forums
The two prime examples I am going to select are Metal Gear Solid 4: Guns of the Patriots and Gears of War 2, both amazing games, but the plot focuses differ. The Metal Gear game series is built around one of the most intriguing plotlines in gaming history; the game dares to combine real historical events with Kojima’s own alternate reality, creating something that feels very much real and dramatic. All of the characters in Metal Gear are recognisable instantly from voice, role and appearance, and each play a vital role in how the games play out, with plenty of betrayals and twists.
Gears of War 2 on the other hand isn’t so plot-heavy. Those who pick up the game can instantly become engaged in the game itself and not so much the plot. I suppose you could say that the plot within Gears 2 only gets as deep as players want it to, whereas in MGS4, the pre-longed cut scenes and very nature of the games require you to know the key facts whilst playing.






Comments
this is a weird argument though because a deep plot can be layed out tons of different ways with video games
I like em:)
There are VERY few games that can get away with having little to no story/plot behind it and still be pretty decent. But, when I choose a game to get, the first thing I always look for is a good story behind it. Then comes the gameplay and if it plays well. Then come . . . many other factors.
Some games don't need story, some do and some need novels written into them. I don't really believe it's the story itself, but how it's executed that matters. It should feel natural in the game, not be forced onto you. Part of the reason I loved the log systems in Metroid Prime, there was a pretty in-depth backstory to it you could spend hours pondering about yet it was completely optional, and the main game forced very little story onto you, which worked really well.
I'm not saying all games should have optional stories as some do arguably need a story backing them up, but I'd like to see more games take that approach.
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