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Besides that, Silent Hill has always been pushing the technology of consoles. Silent Hill 2, 3, or 4 are probably the best looking games on the PS2 ever.
They were employing dynamic lighting and shadows way before even Doom 3 was.
I was actually thinking that Konami would've probably made some kind of Light Gun shooter for the Wii as they did for the Silent Hill Arcade game, though Arcade's visuals looked way too good to be on the Wii.
"use a downward thrusting motion to stab the flesh eating zombie in the eyeball" doesn't exactly scream "NINTENDO".
Manhunt 2 will probably have less gore than the first, being primarily for the Wii.
Anyway, my guess is that this is less about Wii's family nature and more about the difficulty of making a good control scheme for Wii. You see, developing a good game for Wii depends almost solely on the control scheme and motion controls put into the game. This is something new for many developers, who are used to putting together a great looking game, then making a usable control setup.
~FFXFREAK