Warhound is shaping up to be quite a revolutionary game for the FPS genre. It includes highly destructible environments, and an unexpected level of freedom that will surely surprise gamers when the title is finally released.

This is a title that is destined to do great things for Microsoft. It will give you a clear idea of what to expect from future FPS titles. With this game, not only are the developers exploring uncharted waters and untapped potential in this genre, but they are also stretching the boundaries of what is possible in an FPS game. Make no mistake, by the end of this article, you will have a clear understanding of what it would take to revolutionize the FPS genre, and take it to new heights.
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  • 0
    King Bubsgonzola May 14, 09
    Sounds sorta like a better Far Cry 2 and Mercenaries put together. Interesting...
  • 0
    Slumpy monkey May 14, 09
    "Fifth, it will include highly interactive and destructible environments. In other words, you will have plenty of surprises for the enemies; for example, you can destroy buildings enemies are hiding in, set villages on fire to smoke them out, or cause avalanches and knock down trees to clear your line of fire, or to create obstacles for the enemies and cover for you."

    Not new.

    "Fourth, it will be different everytime you play it. Meaning, every mission will be laid out differently each time you play it, enemy units will take up new positions, post new patrols, lay traps in different locations, set up ambushes, etc."

    Not new

    "Finally, it will give you the opportunity to climb up the career ladder and increase your reputation among the elite mercenaries of the world. In fact, successful players will earn prestige among their peers, which leads to better and more lucrative contracts in the actual game."

    Not new

    "First, due to the fact that this title will focus on complete freedom of choice, it will be a highly immersive and realistic experience. To clarify, you will have unprecedented opportunities to pick your missions, weapons, battlefield tactics and vehicles. You will be able to create your own path through each mission, and for each objective. You will also be able to select mission start times; meaning, missions can be launched at different times of the day, enabling players to catch guards napping in the early morning for example, or use their night vision goggles for a stealthy, but deadly, night ambush. You will also be able to select insertion/extraction points, as well as the types of insertions including land, air, and sea; for example, a truck will get you there, but an airdrop or a journey down a canal via a raft can be much more direct."

    Taking the basic concept for today, open ended gameplay, not really new.

    "Second, it has extremely deep character development elements. To clarify, you can train your character in several skills, including climbing, repair, and weapons proficiency. More importantly, skills will be earned and developed as in the real world; for example, shooting ranges will improve accuracy, running tracks and climbing walls will boost cover and movement skills. Moreover, you will need to develop and use skill specializations to gain advantages in combat; in other words, new skills will offer fresh opportunities to advance through the mercenary ranks, and new ways to complete missions."

    Not new.


    Sounds like its going to be a pretty awesome game, but its defo not revolutionary.

    Another great article by hip hop gamer........

    Appreciate the info though, will be looking forward to it.
  • 0
    Master Samo May 15, 09
    King Bubsgonzola and Slumpy monkey. I thank you for your comments and positive feedback.
    God Bless You Both
    Master Samo

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