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Electronic Theatre reports on an interview with Nintendo UK's Wii Product Manager Rob Lowe in which Nintendo state that the Hardcore Gamer market is just as strong as ever.
Further pursuing this chain of though, Lowe was later questioned on the importance of each the Causal and Hardcore demographics, to which he stated that there’s significance in both: “For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5."







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You have to give points where credit is due though. They have created the greatest of consoles and games for the casual crowd. They also definitely know how to be a business. Still doesn't mean they should have ever turned their back to the true fans of Nintendo. One day, it's going to bite them in the ass.
I'm still just waiting for Tri, which aside from No More Heroes and a few other titles, will be all I'll play on the thing.
Although this whole 'Nintendo abandoning their hardcore fans' is a rather bold statement considering how well the Gamecube did, despite the fact Nitny were catering to their 'hardcore' fans then. If the Gamecube had actually sold half decently I doubt Nintendo would of turned to the Casual audience.
What's funnier still is it's after everyone let the Gamecube fail, they then proceed to moan about Nintendo 'betraying' them.
If all the people whinning about Wii now had bought a GameCube, Nintendo wouldn't have needed to make more casual games!
Oh, and I'm not sure if I've said this before Zaraze, but I LOVE your avatar!
And the result speaks for itself, like or not but Nintendo were pretty much bang on in their decision making.
I'd also like to point out that if you simply compare first party line-ups, Nintendo is not that far behind Microsoft or Sony. It's the lack of third party support that hurts the Wii more than anything else.
I would also like to know what this nonsense is about the Gamecube having a lot of games for the "hardcore" gamers out there. They had a lot of ports, and...that's really about it.
And Moonrise that depends entirely on one's personal definition of Hardcore, but the Gamecube had just as many great first party titles as the PS2 and Xbox, and a lot of great multiplatform games, as well as some ports and remakes.
The PS2 may have had the most shitty shovelware last generation, but it also had a wide variety of quality games in different genres and made by different developers. That's what Nintendo should be aiming for.
It's technically Nintendo's fault there. Third-party devs might make the shovelware, but it's Nintendo who approves them. Which is why its so odd that Reggie says things like 'third-party devs aren't doing enough for the Wii' when it's Nintendo who aren't giving them any incentive to try.
I prefer Casual games, but there are plenty of hardcore games on the wii too. IMO/TBH I think it is more of a party console, more to be played with friends.
There's 2 main purposes for the Wii I find:
1. The different way of playing games it has, as in using the Wii remote, or Wii balance board for Wii fit.
2. For family entertainment.
So, I wouldn't consider the Wii hardcore at all pretty much.
I honestly can't name no other "hardcore game" by Nintendo other than Brawl, if that counts.
Really, what other hardcore titles are there? Straberry Patch Kids: Pogeymans 2?
Just... wow.
I'd love to hear you explain just what a ""hardcore game"" is.
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