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Resonance of Fate (known as End of Eternity in Japan) is an upcoming JRPG for the 360 and PS3. The game's director Takayuki Suguro explains to 1UP how the battle-system works.
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Does Resonance of Fate, the newest RPG to come from the JRPG mavens at tri-Ace, have a fancy-pants battle system with an ostentatious name? Of course it does! It's a tri-Ace game! In fact, the PS3/360 title isn't even due out in Japan until this winter, but this week's Famitsu has already laid bare Resonance's battles -- a little something that tri-Ace calls the "tri-Attack-Battle" system.
As Resonance director Takayuki Suguro puts it, the t.A.B. system combines hardcore, turn-based RPG strategy with the sort of really "cool" battle animations and effects people have come to expect in games from this genre. Here's how it works, basically:
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