Games have come a long way over the years, but that doesn't mean developers don't still make annoying mistakes when designing a game.

Go to the source for Gamesradar's Top 10 Annoying Design Elements In Games.

Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do.

We can forgive the small things, but when they’re as painful and inexplicably chronic as the 10 below, we’ve got to act in the only way we know how – by making a list. It wasn’t hard to think of 10 things game developers constantly irk us with – we could have geeked on and on about 20, even 30, but we aren’t trying to nitpick…well, yes we are…but we aren’t trying to rub hydrochloric acid into gaping chest wounds. We’re being constructive!
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  • 0
    Livewire_19 May 28, 09
    Number 8 in my opinion is the worst. Just let me watch the cinematic without making me press a bunch of random buttons, It's just stupid, no fun, and it needs to die.
  • 0
    Disillusioned May 28, 09
    Number five has to be the worst. ¬¬
    Especially those games that auto-save, is it so hard to make the menu screen have a save button?
  • 0
    kspiess May 28, 09
    Haven't read the article but I'm going to add a #11, if it is not there: Having a 'hard' level difficulty that needs to be unlocked by playing the game through first on normal.

    I hate when games do that. I never have time to play a game through twice so rather play it on Hard from the get go .
  • 0
    xino May 28, 09
    I hate GamesRadar site....always posting complete pure crap articles.
  • 1
    Bale Fire May 29, 09
    I wouldn't call it crap, I found it interesting enough.

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