Devil May Cry 4 producer Hiroyuki Kobayashi has spoken out about his decision to make the former PS3 exclusive a mutliplatform. Kobayashi stated that "It's extremely easy to have a mutliplatform using the Framework engine". He went on to say that the content on all both platforms will be the same, and he prefers to avoid arguments about "which one is better". Kobayashi Seems like one of the few people who prefers to avoid the "console wars".

Devil May Cry 4 producer Hiroyuki Kobayashi has at last spoken out following Capcom's decision to make its big PS3 exclusive multiplatform. Fittingly, Famitsu's all Xbox 360 publication, Famitsu Xbox 360, was the recipient of Kobayashi's most recent comments on the game.

Kobayashi was first asked to comment on how DMC4 became a multiplatform title. "Devil May Cry is an extremely strong name overseas," explained the producer, "so there was of course the business decision that we couldn't exclude the Xbox 360. We're using an engine called Framework for development, and it's extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we're also happy as developers."

You might think that having to make DMC4 for three platforms instead of just one would trouble Kobayashi, but that doesn't seem to be the case. On moving the PS3-targeted game to the Xbox 360, he said, "The game engine is shared, so compared to previous hardware, I believe it's easy. However, we've just started with the Xbox 360 version following the announcement, so there's still a ways to go."

Xbox 360 and PS3 owners alike can look forward to the same experience. "The content will be exactly the same," said Kobayashi. "Regardless of which one you buy, you will be able to get the same enjoyment. What's different is perhaps the shape of the controller and graphic peculiarities for each hardware. We wanted to avoid arguments about which one is better."

Moving away from multiplatform differences, the magazine asked Kobayashi if the game is progressing well following last year's playable debut at the Tokyo Game Show. "I believe progress is on the positive side of things, but this is the team's first time with next generation hardware development, so we are faced with a variety of problems and concerns. Clearing those is difficult." With a laugh, he noted that they'd have probably finished the game by now if it were on the PS2.

Kobayashi wouldn't set himself to a release date (although a recent Capcom financial report pretty much confirmed a fiscal 2007 release). He did promise an advanced version at the Tokyo Game Show this September.
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  • 0
    Storm Jun 2, 07
    That's good news, same content. Now I really don't know which system to get it for.
  • 0
    Tom Jun 3, 07
    Hmm... I've been wondering about this game. But good to know that nobody will be missing out if it's the same content.
  • 0
    Final Blade Jun 3, 07
    Its stupid, why cant they make special add ons for ps3. Cause dmc was an exclusive for playstation. It seems only fair.
    • 0
      Charuzu Jun 3, 07
      I think its only fair since the dev.'s want everyone to share the same experience. Its good though, we can compare when it does come out.
      • 0
        Final Blade Jun 3, 07
        As much as thats good for them, i really wish we got some exclusives add ons. I mean dmc4 is suppose to be the best, at least give us a few more weapons then them. I dont care about the story or such. Just something to make it look better on ps3 system.

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