If (for some bizarre reason) you were expecting Super Mario Galaxy 2 to have a deep plot, prepare to be disappointed. Miyamoto has told wired.com that "I’d like to go with as little story as possible".

But really, who needs a Mario game to have anything more complex than: Rescue the princess?

Super Mario Galaxy 2 won’t have as deep a storyline as its predecessor, says Mario’s creator Shigeru Miyamoto.

Super Mario Galaxy, the 2007 game that marked the iconic mascot character’s first adventure on Wii, was notable for the fact that its narrative was much deeper than the series’ usual paper-thin, save-the-princess plot. But Miyamoto, in an interview with Wired.com at E3 2009, says he’s not a fan of putting story into Mario titles, and therefore he’s keeping the plot of Galaxy 2 to a bare minimum.

“I’d like to go with as little story as possible,” he said. “I’ve always felt that the Mario games themselves aren’t particularly suited to having a very heavy story.”

The Legend of Zelda games, he feels, should have deep storylines — but not Mario.
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Most recently commented on by on Jun 27, 2009
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  • 0
    Zerpent Jun 16, 09
    It's not like Super Mario Galaxy had a particularly deep story to begin with. I mean, it's barely half a step beyond a regular Mario game. They're still fun, though, so I don't really care if it's the usual save-the-princess-but-find-out-she-is-in-another-castle story.
  • 2
    Bale Fire Jun 16, 09
    I really don't see how story can hurt. I mean it sounds like Galaxy had very little story to begin with, and their actually striving for less than that?
    • 0
      Akira_EX Jun 16, 09
      Why do you need a significant story in a Mario game? The amount of story in Galaxy was fine, especially since part of it was made optional.

      A simple "Save the princess" is fine.
      • 2
        Bale Fire Jun 16, 09
        The amount of story is Galaxy probably was fine, the problem is they are trying for less. What's more they should put in whatever they think is neccessary or beneficial to the game, not just because of their history.
        • 0
          Akira_EX Jun 16, 09
          That's a problem?

          Like I said, the amount in Galaxy is fine, but trimming it is not going to hurt anything.
        • 1
          Bale Fire Jun 16, 09
          Well it's just my opinion that making it a goal to insert as little story as possible seems a little odd. For example I believe Miyamoto said one of the other producers or something wanted a cool kidnap scene, complete with battleships and a invasion etc. Miyamoto wants instead for a giant cake to come down on a platform, and Peach just be clueless enough to climb onboard.

          The second one would be slightly amusing, but I have no doubt in my mind I'd prefer the first.
        • 0
          Moonrise Jun 16, 09
          The less story, the better. SMRPG would have been better if the characters didn't speak half the time, to be honest.

          Seriously though, I would love the game if Mario and all his friends were mute as long as they didn't ruin the gameplay.
      • 0
        chautemoc Jun 18, 09
        I don't mind a minimal story for a Mario game, but saving the princess for the 1000th time is pretty lame to me. If I was Mario I would've given up long ago.
  • 4
    FinalFantasyFanaticc Jun 16, 09
    It's just gonna be peach being kidnapped for the 1223712819th time. ; ;
    • 0
      HisServant77 Jun 16, 09
      Nonono . . . Peach's SISTER! Spice it up a bit, man! And Bowser isn't actually behind it this time . . . It's Bowser's . . . Nephew!
      • 0
        Xenctuary Jun 16, 09
        Oh no! Not Bowser's nephew!

        • 0
          Dragoshi1 Jun 16, 09
          Or how about introducing the mother of bowser's countless children?
        • 0
          dwg14390 Jun 16, 09
          I thought since bowser was a reptile of some sort and since some reptilians that are introduced in a single sex environment, they have the ability to reproduce themselves.......soooooo......

          Bowser is both the father and mother
        • 0
          Dragoshi1 Jun 16, 09
          That...


          Could be very true That's maybe why they haven't shown Mrs. Bowser.


          OR when Bowser kidnaps peach, behind the scenes of mario trying to get her back...

          RAPE
        • 1
          Shinobi_razor Jun 16, 09
          i bet thats the way it works. otherwise what female...turtle/dragon/whatever would want to shack up with that creep? Bowser probably popped his kids out on his own on a dare from Mario.

          and Peach isnt the mother of them. she wears a heavy duty chastity belt that even Super Mario cant remove.
  • 1
    Darknet Jun 16, 09
    Did Mario stories ever have anything deeper than rescuing someone?

    Answer: no. Mario stories are about as deep as a 16 year old blonde girl's philosophy on Ethics.
    • 1
      Xenctuary Jun 16, 09
      I'm still waiting for the Mario title where we get some answers about his mushroom addiction...
      • 0
        Shinobi_razor Jun 16, 09
        hey, every hero has to have a vice.
      • 0
        BB_Brona Jun 16, 09
        Ha ha ha Mushroom addiction. Classic.
  • 0
    Insanity Prevails* Jun 16, 09
    I don't see how this is any different to any other Mario game.
  • 0
    Seeker X Jun 16, 09
    Story? It's an Italian Plumber who's together with a kidnap-prone royalty princess of a land of shrooms who's usually taken by a large reptile and his deformed goons.

    Doesn't even make much of a fantasy book.
  • 0
    Zero and X Jun 16, 09
    Even the Mario rpgs weren't plot heavy, they were mostly just comedic, so no I don't expect Galaxy 2 to have a deep plot either.
  • 0
    BB_Brona Jun 16, 09
    No Storyline. Man that sucks. I like the stories.
  • 0
    captain boo Jun 17, 09
    They should bring back Lemmy, Ludwig, Roy, Iggy, Wendy etc. That would be nice to see.


    But, generally, a mario game doesn't need a story. It's neer been an in-depth storyline game and I doubt putting it down further is going to hurt anything. Maro game are just about jumping on differently shaped platforms, avoiding traps and collecting coins. And, we play it and love it anyway, despite the simplicity. I don't see a problem.
  • 4
    BANDITO ATTACK Jun 17, 09
    'sorry but the princess is in another castle'
    how captivating. really, i almost cried when i finally found her. such a powerful moment. when all the toads pop out it's like the end of braveheart; mario's convictions to save the princess were just too strong for the fire pits, and red turtles to break his spirit. the final battle between mario and bowser was so tense - a plumber scorned by his lost love(interest), and the wrathful tyrant - making a statement to all radical mercinaries (and maintenance professionals) that his power, and authority was not to be questioned. no man would back down - and when bowser threw the first axe, and that powerful, sweeping FM synthesis kicks in, it's like you're right there with mario, fighting for the freedom of his love/employer.
    with all of the axes of the mushroom kingdom hurling at mario at about 47 pixels per second, it looked as if all was lost, and my heart nearly jumped out of my chest. but the moment that bridge fell, the entire population of my living room couch (me, and my cat, flapjack, that is) were brought to tears. a day i will never forget.

    PLEASE DONT TAKE THAT AWAY FROM ME NINTENDO.
  • 1
    Hideo1 Jun 17, 09
    If by this they mean they're taking out all of the shitty and annoying side characters they've plastered onto the franchise like Walu-*bleep*ing-igi, then good.
  • 0
    Capn Droid Jun 17, 09
    Good, I hate Mario plots. They're so stupid.
  • 0
    Disillusioned Jun 18, 09
    It's Mario, I'm suprised there's still a storyline. I'd seel even if it was just an empty box. :\
  • 0
    pooOBKp Jun 18, 09
    I'd love to just play as Mario hanging out on a daily basis with no daily plans, will this be like an Animal Crossing type game?
  • 0
    WolfFang Jun 27, 09
    I was addicted to this game for weeks lol. They should have some wifi match type thing Where u can build a planet with the stars u collect in game. (amount of stars decides how big it can get.) Then on the plannet u can put opsticles. (Like enemy spawns, battleships, even sub bosses. At the end if the obstacle course would be a destroy plannet button. The match would be played where u go on the other person's plannet. The first personbto destroy the plannet wins. there would be a ranking system.

    plannets destroyed: 50
    plannets lost: 10

    You wouldn't have to rebuild your planet if it geds destroyed. Also there would be a limit ti the amount obstacles used.(depends on size of planet) and only certain obstacles can be used. and no more thAn three of the same obstacles.

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