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After the original Starcraft, Blizzard have known that it's going to be a challenge to trump the original while pleasing their fans. In a controversial move, they've announced that they've axed LAN support for the highly anticipated sequel. The fans have certainly wasted no time in responding with one of the most polite petitions (filled with gratuitous ass-kissery) that you'll ever find. It's so polite and respectful that it makes you wonder if Blizzard will even bother reading it, let alone take it seriously.
We, your most loyal fans, implore you to reconsider adding LAN as a network feature to StarCraft II. This is a response to the announcement that the only multiplayer in StarCraft II will be via Battle.net.
We understand you will be adding amazing new features to Battle.net that you can't talk about yet, but regardless of any features you might add online, we would still like to be able to play in a traditional network where no internet connection is needed. For an internet connection might not always be available.
The new Battle.net sounds absolutely awesome from the sneak peeks you have given us, and people will most likely be using it exclusively, even if they only play single player. However, there is no harm in allowing LAN play as well, and it does bring further depth and life to what will probably become the top RTS of the next decade.
If what you say is true about Battle.net 2.0, then everyone will want to own a copy of StarCraft II and try out the new Battle.net. The few people that don't or can't own a copy will find other ways to play without pay, or more likely; are just not that into the game anyway. If they theoretically could be excluded, it would probably still not affect sales.
News story attached to:
- StarCraft II [Mac, PC]






Comments
They better not screw around with Diablo 3 or Warcraft 4, or Blizzard will just be dead to me.
What I'm hoping for is that it will be like Steam, where you verify your version with the main server first, then it allows you to play on LAN. LAN is absolutely necessary for competitions, and Blizzard is fully supporting the pro gaming scene, so they will definitely have some sort of solution to this.
On top of it, think of this. Starcraft is easily a highly pirated game considering how old it is right? And just how much did it sell? How popular was/is it? How much money did it still make? Exactly, a few thousand players definitely adds up in their pockets, BUT compared to the millions who will buy SC2? It's a pretty small loss for keeping their fans happy, especially with how much money they'll be raking in from the extra features on B.net 2.0, not to mention how much they're still making off WoW.
bottom line is Blizzard cant have people getting illegit copies of SC2 if they hope to turn a profit on it and fund future games that you want like Diablo 3 or Warcraft 4.
Starcraft is almost as big in China as it is in Korea. We may never know the exact amount of pirated copies in China alone, but 1 million would be a fairly conservative estimate. Do you really think Blizzard will allow that much money slide with SC2?
And SC2 is not catered to the offline crowd anyway (none of Blizzard's PC games are, really). The vast majority of SC players have at least played on Battle.net once. Blizzard will be losing less money from the offliners than from the millions of software pirates.
Seeing as how I'm a big Starcraft fan, I obviously would like to see LAN mode re-implemented. But really, we can't say too much without knowing where Blizzard is going with this.
like Azn was saying, they can have you register your game like on Steam so that you cant just give around 1 disc and let everyone install it. easy fix.
):
At least that's what I remember. Expansions are ok then.
or last i heard anyway, each race will have at least as many if not more missions than all 3 races did in SC1 combined. dont worry, Blizzard's got it covered.
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