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If its one thing Borderlands is known for, its ridiculous amount of weapons. The weapon count seems to keep getting bigger and bigger and the game still hasn't released. So far the game has a set count of 3,166,880. That's still not enough I say!
The debug menu was fascinating, though, as it's basically a giant database of all the possible combinations of guns you can have, from sniper rifles with shock damage and a blue scope to uzis with flame effects and a red barrel. For each category the total number of possible guns was listed and, at the top, was the total number of guns that could be created with all the possible combinations.
That number was 3,166,880.
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- Borderlands [XBOX360, PS3, PC]
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Most recently commented on by on Aug 2, 2009
Most recently commented on by on Aug 2, 2009









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Just a thought. Could be coolest game in a decade.
Number of weapons that are significantly different from each other = Maybe, maybe a few hundred or a thousand at the very, very most.
I'm extremely skeptical of this game and it's arsenal of weapons. I'll believe it when I see it.
For example, there might be 6 parts to a flamethrower and 4 parts to a pistol, those can be put in any combination to form different weapons. So yeah, probably not more than 500 "types" of guns; but gamers go apeshit over customization.
Number of weapons that people are actually going to use: 10-20
Even if it is just going to be different weapon attachments that make it seem like they're different weapons, somebody's going to come up with a setup that's going to completely dominate and everybody's going to copy it. Nobody's going to try out every single weapon possible in this game.
Honestly though, too much choice in a game is a bad thing in my opinion.
"Speed 1-10"
"Power 1-10" and so on. Even if you have the same gun and the only way it differs is it's power is 9 instead of 8 it's classed as a different gun...
Still, it's clear that there isn't really going to be that many weapons, just different stat variations and add-ons.
It means there are 3,166,880 possible variations of the weapons. So it will break down to something like this:
Each weapon will have a base model, and will have a mod slot, and an ammo slot.
Base model could be something like: shotgun , assault rifle, pistol (there will be more, but for example.) Mod slot could be silencer, barellel extension, laser pointer (for example.) Ammo slot could be poison ammo, hollowpoint ammor, super hollowpoint ammo.
Just out of these parts, that equals 27 possible 'different' weapons (3x3x3=27). If there was another 2 kinds of ammo, say explosive ammo and shocking ammo, that would mean there is now 45 different weapons. (3x3x5=45)
What I'm trying to say is don't buy into the whole 3 million plus weapons thing. It is really cool, and there will be that many possible different varieties of weapons ,but they aren't all going to be vastly different.
If you take randomized stats into affect, you could say Diablo one had over a million weapons in it.
Long live randomization in games.
Number of add-ons/customizations - 3 or so, per weapon-type
Number of ammo-types - 3 or so, per weapon-type
Number of colours - 1,000,000
I hate this kind of bullshit advertising.
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