Electronic Theatre reports on the details revealed in an exclusive Q&A session with Boian Spasov from Haemimont Games on the development of their first Xbox 360 title.

However, that’s not to say that developing the title for the console audience has been a trouble-free exercise. “We had to remap and rework the controls several times for the Xbox version. One reason for this is that there are very few similar games on the platform so we had to "invent" many controls from scratch. In the end we came with an easy to use control scheme that we are pleased with.” Spasov stated.
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