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Usually Developers like to start from the beginning and finish in the end, well not with Rage. id Software is taking a different approach, by saving development for the first level last. They hope by the time they have reached working on the first level, they would use their experience through out the process to make the first level a great experience to hook you in.
According to Carmack, the concept behind building the first level last is giving the game a chance to breathe. If the rest of Rage has been designed it means id Software can take the lessons from the rest of Rage and make players' first entry into the Rage world the best experience possible.





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