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Kotaku asks the grand question, perhaps most obvious in this generation of gaming: "When future generations of gamers look back on this period of growth and advancement in our medium, will they be able to tell one military shooter, space adventure or dungeon crawler from another? Probably not."
Are video games creatively narrow, or rich? Epic Games' Cliff Bleszinski calls this "the most loaded question I've been asked in five years."
Amid much discussion on whether games will one day be perceived as relevant art, one thing's clear –it's on today's leading creators to break the cycle of sameness. What do games need to truly diversify?
If many of us gamers had our way, we'd play games and little else. For others, as much as we prize our favorite pastime, we've often lamented the same-ness of the experiences on offer – often, the biggest blockbusters are derivative of one another, cycling us through near-indistinguishable experiences again and again.








Comments
Compared to other mediums, it's vastly different. Sure, the majority of Hollywood movies are action or Romantic/comedy; but there are plenty of movies out there that are more than their genre, they take us into their world and immerse us in it.
I believe the true test of an art is if they become more than the medium that they are bound to; does it say anything of the human condition? Can you connect with the characters and their emotions?
But that begs the question, do we hold Video Games to the same standards as other art forms? Or are games just... games?
Not saying I don't appreciate some change, but I also don't mind a major franchise if it's good. And who am I to say Halo, a franchise that brings much laughter and enjoyment to millions, isn't a work of art while a game like Okami is?
This is going to be a pretty big problem I think, and it'll get worse before it gets better. Games are going to become more and more similar, and there is going to be less and less genres. And whatever game sold the most one year, you'll see tons of copies of it next year.
Even if you go 10 years back , you had The Sims -- which became the best selling series of all time. Now a days, only 10 years later, no company would make a game as different and unique as The Sims. There would be no way to convince anyone to fund it. Spore would not even have been made if it was Wright's first big game he designed..
Spore got butchered.
"We small company. We need to get noticed. We be creative."
"We in between company. We be creative, but when we get success we make lots of money from it by being electro pimps and whoring out creative game."
That's the general formula I've seen.
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