Kotaku asks the grand question, perhaps most obvious in this generation of gaming: "When future generations of gamers look back on this period of growth and advancement in our medium, will they be able to tell one military shooter, space adventure or dungeon crawler from another? Probably not."

Are video games creatively narrow, or rich? Epic Games' Cliff Bleszinski calls this "the most loaded question I've been asked in five years."

Amid much discussion on whether games will one day be perceived as relevant art, one thing's clear –it's on today's leading creators to break the cycle of sameness. What do games need to truly diversify?

If many of us gamers had our way, we'd play games and little else. For others, as much as we prize our favorite pastime, we've often lamented the same-ness of the experiences on offer – often, the biggest blockbusters are derivative of one another, cycling us through near-indistinguishable experiences again and again.
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  • 0
    Jak66 Aug 31, 09
    They just want their money.
  • 1
    chautemoc Aug 31, 09
    Creativity in gaming isn't dead, it's just rarely mainstream anymore.
    • 2
      Smoke* Aug 31, 09
      Not dead, but very rare. Usually it's about once every 2 or 3 months that breaks from the mold, which is a damn shame in my book. For every Braid, Heavy Rain, or Shadow of the Colossus there's 50 Halos or Call of Duties.

      Compared to other mediums, it's vastly different. Sure, the majority of Hollywood movies are action or Romantic/comedy; but there are plenty of movies out there that are more than their genre, they take us into their world and immerse us in it.

      I believe the true test of an art is if they become more than the medium that they are bound to; does it say anything of the human condition? Can you connect with the characters and their emotions?

      But that begs the question, do we hold Video Games to the same standards as other art forms? Or are games just... games?
      • 0
        chautemoc Sep 1, 09
        The majority seems to hold multiple double standards when it comes to games.
      • 2
        RabidChinaGirl* Sep 1, 09
        Eh, people can bash massively popular games all they want for being contrived and stuff, but honestly I'd like to see the complainers come up with something better themselves.

        Not saying I don't appreciate some change, but I also don't mind a major franchise if it's good. And who am I to say Halo, a franchise that brings much laughter and enjoyment to millions, isn't a work of art while a game like Okami is?
  • 0
    kspiess Sep 1, 09
    Creativity is definitely much lower all, for mainstream gaming. It doesn't have much to do with the talent of people available. It is mostly just because game budgets are huger.

    This is going to be a pretty big problem I think, and it'll get worse before it gets better. Games are going to become more and more similar, and there is going to be less and less genres. And whatever game sold the most one year, you'll see tons of copies of it next year.

    Even if you go 10 years back , you had The Sims -- which became the best selling series of all time. Now a days, only 10 years later, no company would make a game as different and unique as The Sims. There would be no way to convince anyone to fund it. Spore would not even have been made if it was Wright's first big game he designed..
    • 0
      chautemoc Sep 1, 09
      Yeah, there was actually a Sims-like game called Ghost Master which Will Wright said was his favourite of its kind, and it sold like crap. The creator talks about it here.
      Spore got butchered.
  • 2
    Shinobi_razor Sep 1, 09
    theres been a lot of recent very creative games, like Braid, Little Big Planet, and most recently Shadow Complex.
    • 1
      chautemoc Sep 1, 09
      Independent, whored out, independent.
      • 0
        Shinikama Sep 1, 09
        So what if LBP is whored out? That doesn't make it any less unique or groundbreaking. It just means more people get exposed to it, sales go up, and we see more imitators.
      • 0
        Shinobi_razor Sep 1, 09
        what does being independent have to do with being a creative game?
        • 0
          chautemoc Sep 2, 09
          It's less affecting/affected.
  • 0
    BANDITO ATTACK Sep 1, 09
    no. producers are frighteningly conservative.
  • 0
    Tiger of Wu Sep 1, 09
    "We big company. We make lots of money. We like making lots of money. We no rock the boat."

    "We small company. We need to get noticed. We be creative."

    "We in between company. We be creative, but when we get success we make lots of money from it by being electro pimps and whoring out creative game."

    That's the general formula I've seen.
  • 0
    Slumpy monkey Sep 1, 09
    Its hard enough to create a game on its own let alone find something truly unique and make it work. A ton of shit sounds really good on paper but in game sucks big time.

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