Games We Love but Wish We Could Love Playing
21 hours 18 mins ago
In his weekly "Rev Rants" series, Anthony Burch discusses the importance of unity between character and gameplay scenario, and how Batman: Arkham Asylum's disappointing final boss battle and ending completely threw that out the window.
Go to the source for the full video rant.
Spoilers ahoy!
In a specific sense, this week's rant is about Arkham Asylum. In a larger sense, it's about the importance of unity between character and gameplay scenario. Not in a Prototype, "I'm a hero in cut scenes and Hitler through gameplay" sort of way, but more in a "the ending of Arkham Asylum was bad for these reasons" sort of way.
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Comments
Only thing I'd rant about is that it could have been executed in a different way. But I'm not pissed. 10 hrs of awesome gameplay sure outshines a 10 minute final boss and a 4 minute cutscene.
Definitely check out "Hey Ash, Whatcha Playin?" on Destructoid, high-larious.
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